- removed white ghosting trigger logic as its just too annoying, even if fps is low.. live with low fps!
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@ -26,7 +26,7 @@ using namespace Shared::Platform;
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namespace Glest{ namespace Game{
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const string mailString= "contact_game@glest.org";
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const string glestVersionString= "v3.3.5-beta7.4";
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const string glestVersionString= "v3.3.5-beta7.5";
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string getCrashDumpFileName(){
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return "glest" + glestVersionString + ".dmp";
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@ -42,8 +42,8 @@ namespace Glest { namespace Game{
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bool MeshCallbackTeamColor::noTeamColors = false;
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// if FPS is less than this we start to skip 3D renders
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int MIN_RENDER_FPS_ALLOWED = 10;
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//int MIN_RENDER_FPS_ALLOWED = -1;
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//int MIN_RENDER_FPS_ALLOWED = 10;
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int MIN_RENDER_FPS_ALLOWED = -1;
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int MIN_RENDER_LAG_ALLOWED = 1;
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int MAX_RENDER_LAG_ITEMCOUNT_ALLOWED = 200;
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