- removed white ghosting trigger logic as its just too annoying, even if fps is low.. live with low fps!

This commit is contained in:
Mark Vejvoda 2010-06-18 04:43:14 +00:00
parent 4647497cee
commit df7181d435
2 changed files with 3 additions and 3 deletions

View File

@ -26,7 +26,7 @@ using namespace Shared::Platform;
namespace Glest{ namespace Game{
const string mailString= "contact_game@glest.org";
const string glestVersionString= "v3.3.5-beta7.4";
const string glestVersionString= "v3.3.5-beta7.5";
string getCrashDumpFileName(){
return "glest" + glestVersionString + ".dmp";

View File

@ -42,8 +42,8 @@ namespace Glest { namespace Game{
bool MeshCallbackTeamColor::noTeamColors = false;
// if FPS is less than this we start to skip 3D renders
int MIN_RENDER_FPS_ALLOWED = 10;
//int MIN_RENDER_FPS_ALLOWED = -1;
//int MIN_RENDER_FPS_ALLOWED = 10;
int MIN_RENDER_FPS_ALLOWED = -1;
int MIN_RENDER_LAG_ALLOWED = 1;
int MAX_RENDER_LAG_ITEMCOUNT_ALLOWED = 200;