From e23592f793b72a60ee82d35786434fa6e21df922 Mon Sep 17 00:00:00 2001 From: Titus Tscharntke Date: Thu, 16 Sep 2010 00:02:07 +0000 Subject: [PATCH] ressources are rendered a bit nicer in the map preview ( glVertex2f instead if glVertex2i ) --- source/glest_game/graphics/renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/graphics/renderer.cpp b/source/glest_game/graphics/renderer.cpp index 3ffc799e..4297573b 100644 --- a/source/glest_game/graphics/renderer.cpp +++ b/source/glest_game/graphics/renderer.cpp @@ -3947,7 +3947,7 @@ void Renderer::renderMapPreview( const MapPreview *map, bool renderAll, if ( renderAll && (map->getObject(i, j) != 0) && (map->getObject(i, j) != 10) ){ glPointSize(cellSize / 2.f); glBegin(GL_POINTS); - glVertex2i(i * cellSize + cellSize / 2, clientH - j * cellSize - cellSize / 2); + glVertex2f(i * cellSize + cellSize / 2.f, clientH - j * cellSize - cellSize / 2.f); glEnd(); } }