Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop

This commit is contained in:
titiger 2014-10-30 00:08:28 +01:00
commit e322b5ccb6
9 changed files with 246 additions and 0 deletions

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@ -5251,6 +5251,9 @@ void Game::render3d(){
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderUnits]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//renderOnTopBars (aka Healthbars)
renderer.renderOnTopBars();
//particles
renderer.renderParticleManager(rsGame);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderParticleManager]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());

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@ -5610,6 +5610,77 @@ void Renderer::renderSelectionEffects() {
glPopAttrib();
}
void Renderer::renderOnTopBars(){
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
return;
}
Config &config= Config::getInstance();
if(config.getBool("RecordMode","false") == true) {
return;
}
glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glDepthFunc(GL_ALWAYS);
glDisable(GL_STENCIL_TEST);
glDisable(GL_CULL_FACE);
glEnable(GL_BLEND);
glLineWidth(2.f);
VisibleQuadContainerCache &qCache = getQuadCache();
if(qCache.visibleQuadUnitList.empty() == false) {
for(int visibleUnitIndex = 0;
visibleUnitIndex < (int)qCache.visibleQuadUnitList.size(); ++visibleUnitIndex) {
Unit *unit = qCache.visibleQuadUnitList[visibleUnitIndex];
float healthbarheight;
float healthbarthickness;
int healthbarVisible;
//get settings of the faction
healthbarheight=unit->getFaction()->getType()->getHealthbarHeight();
healthbarthickness=unit->getFaction()->getType()->getHealthbarThickness();
healthbarVisible=unit->getFaction()->getType()->getHealthbarVisible();
//replace them by the ones from the unit if existent
if(unit->getType()->getHealthbarVisible()!=hbvOff && unit->getType()->getHealthbarVisible()!=hbvUndefined) {
if(unit->getType()->getHealthbarHeight()!=-100.0f) {
healthbarheight=unit->getType()->getHealthbarHeight();
}
if(unit->getType()->getHealthbarThickness()!=-1.0f) {
healthbarthickness=unit->getType()->getHealthbarThickness();
}
healthbarVisible=unit->getType()->getHealthbarVisible();
}
if(unit->isAlive() && !(healthbarVisible==hbvUndefined || (healthbarVisible&hbvOff))
&& ((healthbarVisible&hbvAlways)
|| ((healthbarVisible&hbvDamaged) && unit->getHp()!=unit->getType()->getMaxHp())
|| ((healthbarVisible&hbvSelected) && game->getGui()->isSelected(unit)))) {
Vec3f currVec= unit->getCurrVectorFlat();
if(healthbarheight==-100.0f) {
currVec.y+=unit->getType()->getHeight()+1;
} else {
currVec.y+=healthbarheight;
}
if(unit->getType()->getMaxEp() > 0) {
healthbarthickness=healthbarthickness*2;
}
if(unit->getType()->getMaxEp() > 0) {
renderSelectionHpBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),healthbarthickness,unit->getEpRatio());
} else {
renderSelectionHpBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),healthbarthickness);
}
}
}
}
glPopAttrib();
}
void Renderer::renderWaterEffects(){
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
return;
@ -8215,6 +8286,72 @@ void Renderer::enableProjectiveTexturing() {
}
// ==================== private aux drawing ====================
void Renderer::renderSelectionHpBar(Vec3f v, int size, float hp, float height, float ep) {
Vec3f rightVector;
Vec3f upVector;
v.y+=1;
float modelview[16];
float width=(float)size/6+0.25f;
float red;
float green;
float brightness=0.7f;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
// get the current modelview state
glGetFloatv(GL_MODELVIEW_MATRIX , modelview);
rightVector= Vec3f(modelview[0], modelview[4], modelview[8]);
upVector= Vec3f(modelview[1], modelview[5], modelview[9]);
hp=hp*2-1;
ep=ep*2-1;
//from green to yellow to red
if(hp >= 0.0f) {
green=brightness;
red=brightness-hp*brightness;
} else {
red=brightness;
green=brightness+hp*brightness;
}
glColor4f(red,green,0.0f,0.4f);
glBegin(GL_QUADS);
if(ep < -2.0f) {
//hpbar
glVertex3fv((v - (rightVector*width - upVector*height)).ptr());
glVertex3fv((v - (rightVector*width + upVector*height)).ptr());
glVertex3fv((v + (rightVector*hp*width - upVector*height)).ptr());
glVertex3fv((v + (rightVector*hp*width + upVector*height)).ptr());
} else {
//hpbar
glVertex3fv((v - (rightVector*width - upVector*height)).ptr());
glVertex3fv((v - (rightVector*width + upVector*height*0.0f)).ptr());
glVertex3fv((v + (rightVector*hp*width - upVector*height*0.0f)).ptr());
glVertex3fv((v + (rightVector*hp*width + upVector*height)).ptr());
//epbar
glColor4f(brightness,0,brightness,0.4f);
glVertex3fv((v - (rightVector*width + upVector*height*0.0f)).ptr());
glVertex3fv((v - (rightVector*width + upVector*height)).ptr());
glVertex3fv((v + (rightVector*ep*width - upVector*height)).ptr());
glVertex3fv((v + (rightVector*ep*width - upVector*height*0.0f)).ptr());
}
glEnd();
//border
glColor4f(red+0.1f,green+0.1f,0.1f,0.5f);
glBegin(GL_LINE_LOOP);
glVertex3fv((v - (rightVector*width - upVector*height)).ptr());
glVertex3fv((v - (rightVector*width + upVector*height)).ptr());
glVertex3fv((v + (rightVector*width - upVector*height)).ptr());
glVertex3fv((v + (rightVector*width + upVector*height)).ptr());
glEnd();
glPopMatrix();
}
void Renderer::renderSelectionCircle(Vec3f v, int size, float radius, float thickness) {
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {

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@ -549,6 +549,7 @@ public:
void renderUnitsToBuild(const int renderFps);
void renderSelectionEffects();
void renderOnTopBars();
void renderWaterEffects();
void renderHud();
void renderMinimap();
@ -680,6 +681,7 @@ private:
//private aux drawing
void renderSelectionCircle(Vec3f v, int size, float radius, float thickness=0.2f);
void renderSelectionHpBar(Vec3f v, int size, float hp, float height, float ep=-1.0f);
void renderTeamColorEffect(Vec3f &v, int heigth, int size, Vec3f color, const Texture2D *texture);
void renderArrow(const Vec3f &pos1, const Vec3f &pos2, const Vec3f &color, float width);
void renderTile(const Vec2i &pos);

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@ -34,6 +34,9 @@ FactionType::FactionType() {
music = NULL;
personalityType = fpt_Normal;
isLinked = false;
healthbarheight= -100.0f;
healthbarthickness= 0.05f;
healthbarVisible=hbvUndefined;
}
//load a faction, given a directory
@ -272,6 +275,35 @@ void FactionType::load(const string &factionName, const TechTree *techTree, Chec
loadedFileList[musicNode->getAttribute("path")->getRestrictedValue(currentPath)].push_back(make_pair(path,musicNode->getAttribute("path")->getRestrictedValue()));
}
//healthbar
if(factionNode->hasChild("healthbar")) {
const XmlNode *HealthbarNode= factionNode->getChild("healthbar");
if(HealthbarNode->hasChild("height")) {
healthbarheight= HealthbarNode->getChild("height")->getAttribute("value")->getFloatValue();
}
if(HealthbarNode->hasChild("thickness")) {
healthbarthickness= HealthbarNode->getChild("thickness")->getAttribute("value")->getFloatValue(0.f, 1.f);
}
if(HealthbarNode->hasChild("visible")) {
string healthbarVisibleString=HealthbarNode->getChild("visible")->getAttribute("value")->getValue();
vector<string> v=split(healthbarVisibleString,"|");
for (int i = 0; i < (int)v.size(); ++i) {
string current=trim(v[i]);
if(current=="always") {
healthbarVisible=healthbarVisible|hbvAlways;
} else if(current=="selected") {
healthbarVisible=healthbarVisible|hbvSelected;
} else if(current=="damaged") {
healthbarVisible=healthbarVisible|hbvDamaged;
} else if(current=="off") {
healthbarVisible=healthbarVisible|hbvOff;
} else {
throw megaglest_runtime_error("Unknown Healthbar Visible Option: " + current, validationMode);
}
}
}
}
//read ai behavior
if(factionNode->hasChild("ai-behavior") == true) {
const XmlNode *aiNode= factionNode->getChild("ai-behavior");

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@ -95,6 +95,10 @@ private:
std::map<AIBehaviorStaticValueCategory, int > mapAIBehaviorStaticOverrideValues;
bool isLinked;
float healthbarheight;
float healthbarthickness;
int healthbarVisible;
public:
//init
@ -120,6 +124,10 @@ public:
int getStartingUnitCount() const {return (int)startingUnits.size();}
const UnitType *getStartingUnit(int i) const {return startingUnits[i].first;}
int getStartingUnitAmount(int i) const {return startingUnits[i].second;}
inline float getHealthbarHeight() const {return healthbarheight;}
inline float getHealthbarThickness() const {return healthbarthickness;}
inline int getHealthbarVisible() const {return healthbarVisible;}
const UnitType *getUnitType(const string &name) const;
const UnitType *getUnitTypeById(int id) const;

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@ -88,6 +88,9 @@ UnitType::UnitType() : ProducibleType() {
meetingPointImage = NULL;
lightColor= Vec3f(0.f);
light= false;
healthbarheight= -100.0f;
healthbarthickness=-1.0f;
healthbarVisible=hbvUndefined;
multiSelect= false;
commandable= true;
armorType= NULL;
@ -446,6 +449,35 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree,
}
}
//healthbar
if(parametersNode->hasChild("healthbar")) {
const XmlNode *HealthbarNode= parametersNode->getChild("healthbar");
if(HealthbarNode->hasChild("height")) {
healthbarheight= HealthbarNode->getChild("height")->getAttribute("value")->getFloatValue();
}
if(HealthbarNode->hasChild("thickness")) {
healthbarthickness= HealthbarNode->getChild("thickness")->getAttribute("value")->getFloatValue(0.f, 1.f);
}
if(HealthbarNode->hasChild("visible")) {
string healthbarVisibleString=HealthbarNode->getChild("visible")->getAttribute("value")->getValue();
vector<string> v=split(healthbarVisibleString,"|");
for (int i = 0; i < (int)v.size(); ++i) {
string current=trim(v[i]);
if(current=="always") {
healthbarVisible=healthbarVisible|hbvAlways;
} else if(current=="selected") {
healthbarVisible=healthbarVisible|hbvSelected;
} else if(current=="damaged") {
healthbarVisible=healthbarVisible|hbvDamaged;
} else if(current=="off") {
healthbarVisible=healthbarVisible|hbvOff;
} else {
throw megaglest_runtime_error("Unknown Healthbar Visible Option: " + current, validationMode);
}
}
}
}
//light
const XmlNode *lightNode= parametersNode->getChild("light");
light= lightNode->getAttribute("enabled")->getBoolValue();

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@ -116,6 +116,14 @@ enum UnitClass {
typedef vector<UnitParticleSystemType*> DamageParticleSystemTypes;
enum HealthbarVisible {
hbvUndefined=0,
hbvOff=1,
hbvAlways=2,
hbvDamaged=4,
hbvSelected=8
};
enum UnitCountsInVictoryConditions {
ucvcNotSet,
ucvcTrue,
@ -170,6 +178,9 @@ private:
const ArmorType *armorType;
bool light;
Vec3f lightColor;
float healthbarheight;
float healthbarthickness;
int healthbarVisible;
bool multiSelect;
bool commandable;
int sight;
@ -256,6 +267,9 @@ public:
inline bool getLight() const {return light;}
inline bool getRotationAllowed() const {return rotationAllowed;}
inline Vec3f getLightColor() const {return lightColor;}
inline float getHealthbarHeight() const {return healthbarheight;}
inline float getHealthbarThickness() const {return healthbarthickness;}
inline int getHealthbarVisible() const {return healthbarVisible;}
inline bool getMultiSelect() const {return multiSelect;}
inline bool isCommandable() const {return commandable;}
inline int getSight() const {return sight;}

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@ -13,6 +13,7 @@
#define _SHARED_UTIL_UTIL_H_
#include <string>
#include <vector>
#include <fstream>
#include <map>
#include "thread.h"
@ -226,6 +227,7 @@ string cutLastFile(const string &s);
string cutLastExt(const string &s);
string ext(const string &s);
string replaceBy(const string &s, char c1, char c2);
vector<string> split(string s,string d);
string toLower(const string &s);
void copyStringToBuffer(char *buffer, int bufferSize, const string& s);

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@ -709,6 +709,22 @@ string replaceBy(const string &s, char c1, char c2){
return rs;
}
vector<string> split(string s,string d) {
vector<string> results;
size_t lastOffset = 0;
while(true)
{
size_t offset = s.find_first_of(d, lastOffset);
results.push_back(s.substr(lastOffset, offset - lastOffset));
if (offset == string::npos)
break;
else
lastOffset = offset + d.size(); //skip the delimiter
}
return results;
}
string toLower(const string &s){
string rs= s;