joining player can only click play now once

This commit is contained in:
Mark Vejvoda 2013-06-07 00:29:29 +00:00
parent 7a40e78b6a
commit e44420f9c9

View File

@ -1808,7 +1808,7 @@ void MenuStateConnectedGame::PlayNow(bool saveGame) {
//printf("Client sending map [%s] admin key [%d]\n",gameSettings.getMap().c_str(),gameSettings.getMasterserver_admin());
if(clientInterface->getJoinGameInProgress() == true) {
if(readyToJoinInProgressGame == false) {
if(readyToJoinInProgressGame == false && launchingNewGame == false) {
Lang &lang= Lang::getInstance();
const vector<string> languageList = clientInterface->getGameSettings()->getUniqueNetworkPlayerLanguages();
for(unsigned int i = 0; i < languageList.size(); ++i) {