joining player can only click play now once
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@ -1808,7 +1808,7 @@ void MenuStateConnectedGame::PlayNow(bool saveGame) {
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//printf("Client sending map [%s] admin key [%d]\n",gameSettings.getMap().c_str(),gameSettings.getMasterserver_admin());
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if(clientInterface->getJoinGameInProgress() == true) {
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if(readyToJoinInProgressGame == false) {
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if(readyToJoinInProgressGame == false && launchingNewGame == false) {
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Lang &lang= Lang::getInstance();
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const vector<string> languageList = clientInterface->getGameSettings()->getUniqueNetworkPlayerLanguages();
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for(unsigned int i = 0; i < languageList.size(); ++i) {
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