- added map preview to the client connected lobby
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@ -562,6 +562,17 @@ void MenuStateConnectedGame::render() {
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renderer.renderChatManager(&chatManager);
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renderer.renderConsole(&console,showFullConsole,true);
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if(mapPreview.hasFileLoaded() == true) {
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int mouseX = mainMenu->getMouseX();
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int mouseY = mainMenu->getMouseY();
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int mouse2dAnim = mainMenu->getMouse2dAnim();
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renderer.renderMouse2d(mouseX, mouseY, mouse2dAnim);
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bool renderAll = (listBoxFogOfWar.getSelectedItemIndex() == 1);
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renderer.renderMapPreview(&mapPreview, 0, 0, renderAll, 10, 350);
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}
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}
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catch(const std::exception &ex) {
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char szBuf[1024]="";
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@ -794,7 +805,7 @@ void MenuStateConnectedGame::update() {
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if(currentMap != gameSettings->getMap()) {// load the setup again
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currentMap = gameSettings->getMap();
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}
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loadMapInfo(Map::getMapPath(currentMap), &mapInfo);
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loadMapInfo(Map::getMapPath(currentMap), &mapInfo, true);
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labelMapInfo.setText(mapInfo.desc);
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@ -1250,7 +1261,7 @@ void MenuStateConnectedGame::cleanupFactionTexture() {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void MenuStateConnectedGame::loadMapInfo(string file, MapInfo *mapInfo) {
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void MenuStateConnectedGame::loadMapInfo(string file, MapInfo *mapInfo, bool loadMapPreview) {
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struct MapFileHeader{
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int32 version;
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@ -1290,6 +1301,11 @@ void MenuStateConnectedGame::loadMapInfo(string file, MapInfo *mapInfo) {
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labelNetStatus[i].setVisible(i+1 <= mapInfo->players);
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}
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// Not painting properly so this is on hold
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if(loadMapPreview == true) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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mapPreview.loadFromFile(file.c_str());
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}
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}
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catch(exception e){
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throw runtime_error("Error loading map file: "+file+'\n'+e.what());
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@ -14,11 +14,12 @@
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#include "main_menu.h"
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#include "chat_manager.h"
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#include "map_preview.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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namespace Glest { namespace Game {
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enum JoinMenu{
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enum JoinMenu {
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jmSimple,
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jmMasterserver,
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@ -117,7 +118,10 @@ private:
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string currentFactionLogo;
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Texture2D *factionTexture;
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MapPreview mapPreview;
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public:
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MenuStateConnectedGame(Program *program, MainMenu *mainMenu, JoinMenu joinMenuInfo=jmSimple, bool openNetworkSlots= false);
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~MenuStateConnectedGame();
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@ -142,7 +146,7 @@ private:
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void cleanupFactionTexture();
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void loadFactionTexture(string filepath);
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void loadMapInfo(string file, MapInfo *mapInfo);
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void loadMapInfo(string file, MapInfo *mapInfo, bool loadMapPreview);
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};
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