better layout ( with faction preview )
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571f2cfb3c
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@ -86,7 +86,7 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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int xoffset=0;
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//state
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labelStatus.init(410, networkHeadPos+30);
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labelStatus.init(350, networkHeadPos+30);
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labelStatus.setText("");
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labelInfo.init(30, networkHeadPos+30);
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@ -139,9 +139,9 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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listBoxNetworkFramePeriod.setEditable(false);
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// Network Frame Period
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labelNetworkPauseGameForLaggedClients.init(xoffset+440, networkHeadPos, 80);
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labelNetworkPauseGameForLaggedClients.init(xoffset+420, networkHeadPos, 80);
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labelNetworkPauseGameForLaggedClients.setText(lang.get("NetworkPauseGameForLaggedClients"));
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listBoxNetworkPauseGameForLaggedClients.init(xoffset+440, networkPos, 80);
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listBoxNetworkPauseGameForLaggedClients.init(xoffset+420, networkPos, 80);
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listBoxNetworkPauseGameForLaggedClients.pushBackItem(lang.get("No"));
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listBoxNetworkPauseGameForLaggedClients.pushBackItem(lang.get("Yes"));
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listBoxNetworkPauseGameForLaggedClients.setSelectedItem(lang.get("No"));
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@ -149,9 +149,9 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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// Enable Server Controlled AI
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labelEnableServerControlledAI.init(xoffset+680, networkHeadPos, 80);
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labelEnableServerControlledAI.init(xoffset+640, networkHeadPos, 80);
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labelEnableServerControlledAI.setText(lang.get("EnableServerControlledAI"));
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listBoxEnableServerControlledAI.init(xoffset+680, networkPos, 80);
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listBoxEnableServerControlledAI.init(xoffset+640, networkPos, 80);
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listBoxEnableServerControlledAI.pushBackItem(lang.get("Yes"));
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listBoxEnableServerControlledAI.pushBackItem(lang.get("No"));
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listBoxEnableServerControlledAI.setSelectedItemIndex(0);
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@ -188,7 +188,7 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//list boxes
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xoffset=60;
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xoffset=120;
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int rowHeight=27;
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for(int i=0; i<GameConstants::maxPlayers; ++i){
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labelPlayers[i].init(xoffset+50, setupPos-30-i*rowHeight);
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@ -416,7 +416,8 @@ void MenuStateConnectedGame::render() {
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Renderer &renderer= Renderer::getInstance();
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if(factionTexture != NULL) {
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renderer.renderTextureQuad(60+575+80,365,200,225,factionTexture,1);
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//renderer.renderTextureQuad(60+575+80,365,200,225,factionTexture,1);
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renderer.renderTextureQuad(800,600,200,150,factionTexture,1);
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}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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