removed some debug output to make reading logs easier

This commit is contained in:
Mark Vejvoda 2010-05-29 11:12:45 +00:00
parent ffef6e4098
commit e4f885ecf3
3 changed files with 14 additions and 16 deletions

View File

@ -140,7 +140,7 @@ void ChatManager::updateNetwork() {
string sender;
Config &config= Config::getInstance();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameNetworkInterface->getChatText() [%s]\n",__FILE__,__FUNCTION__,__LINE__,gameNetworkInterface->getChatText().c_str());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameNetworkInterface->getChatText() [%s]\n",__FILE__,__FUNCTION__,__LINE__,gameNetworkInterface->getChatText().c_str());
if(gameNetworkInterface->getChatText().empty() == false) {
int teamIndex= gameNetworkInterface->getChatTeamIndex();

View File

@ -243,7 +243,7 @@ bool NetworkMessageCommandList::addCommand(const NetworkCommand* networkCommand)
bool NetworkMessageCommandList::receive(Socket* socket){
// _peek_ type, commandCount & frame num first.
if (!NetworkMessage::peek(socket, &data, commandListHeaderSize)) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s %d] NetworkMessage::peek failed!\n",__FILE__,__FUNCTION__,__LINE__);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s %d] WARNING!!! NetworkMessage::peek failed!\n",__FILE__,__FUNCTION__,__LINE__);
return false;
}
@ -253,7 +253,7 @@ bool NetworkMessageCommandList::receive(Socket* socket){
// read header + data.commandCount commands.
int totalMsgSize = commandListHeaderSize + sizeof(NetworkCommand) * data.commandCount;
if (socket->getDataToRead() < totalMsgSize) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s %d] Insufficient data to read entire command list [need %d bytes, only %d available].\n",
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s %d] WARNING!!! Insufficient data to read entire command list [need %d bytes, only %d available].\n",
__FILE__,__FUNCTION__,__LINE__, totalMsgSize, socket->getDataToRead());
return false;
}
@ -262,9 +262,8 @@ bool NetworkMessageCommandList::receive(Socket* socket){
for(int idx = 0 ; idx < data.commandCount; ++idx) {
const NetworkCommand &cmd = data.commands[idx];
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s %d] index = %d, networkCommandType = %d, unitId = %d, commandTypeId = %d, positionX = %d, positionY = %d, unitTypeId = %d, targetId = %d\n",
__FILE__,__FUNCTION__,__LINE__,idx, cmd.getNetworkCommandType(),cmd.getUnitId(), cmd.getCommandTypeId(),
cmd.getPosition().x,cmd.getPosition().y, cmd.getUnitTypeId(), cmd.getTargetId());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s %d] index = %d, received networkCommand [%s]\n",
__FILE__,__FUNCTION__,__LINE__,idx, cmd.toString().c_str());
}
}
return result;
@ -282,9 +281,8 @@ void NetworkMessageCommandList::send(Socket* socket) const{
for(int idx = 0 ; idx < data.commandCount; ++idx) {
const NetworkCommand &cmd = data.commands[idx];
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s %d] index = %d, networkCommandType = %d, unitId = %d, commandTypeId = %d, positionX = %d, positionY = %d, unitTypeId = %d, targetId = %d\n",
__FILE__,__FUNCTION__,__LINE__,idx, cmd.getNetworkCommandType(),cmd.getUnitId(), cmd.getCommandTypeId(),
cmd.getPosition().x,cmd.getPosition().y, cmd.getUnitTypeId(), cmd.getTargetId());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s %d] index = %d, sent networkCommand [%s]\n",
__FILE__,__FUNCTION__,__LINE__,idx, cmd.toString().c_str());
}
}
}

View File

@ -185,7 +185,7 @@ void ServerInterface::updateSlot(ConnectionSlotEvent *event) {
}
void ServerInterface::update() {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
std::map<PLATFORM_SOCKET,bool> socketTriggeredList;
//update all slots
@ -197,16 +197,16 @@ void ServerInterface::update() {
}
}
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//chatText.clear();
//chatSender.clear();
//chatTeamIndex= -1;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
if(gameHasBeenInitiated == false || socketTriggeredList.size() > 0) {
if(gameHasBeenInitiated) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] socketTriggeredList.size() = %d\n",__FILE__,__FUNCTION__,socketTriggeredList.size());
//if(gameHasBeenInitiated) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] socketTriggeredList.size() = %d\n",__FILE__,__FUNCTION__,socketTriggeredList.size());
std::map<int,ConnectionSlotEvent> eventList;
bool hasData = Socket::hasDataToRead(socketTriggeredList);
@ -390,7 +390,7 @@ void ServerInterface::update() {
}
}
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
void ServerInterface::updateKeyframe(int frameCount){
@ -689,7 +689,7 @@ void ServerInterface::broadcastGameSetup(const GameSettings* gameSettings) {
void ServerInterface::broadcastMessage(const NetworkMessage* networkMessage, int excludeSlot){
//serverSynchAccessor.p();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
try {
for(int i= 0; i<GameConstants::maxPlayers; ++i) {
@ -720,7 +720,7 @@ void ServerInterface::broadcastMessage(const NetworkMessage* networkMessage, int
}
//serverSynchAccessor.v();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
void ServerInterface::broadcastMessageToConnectedClients(const NetworkMessage* networkMessage, int excludeSlot){