- added ability to output errors in XML to console when validating techtrees
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@ -574,8 +574,6 @@ int glestMain(int argc, char** argv){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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gameInitialized = true;
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Renderer &renderer= Renderer::getInstance();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] OpenGL Info:\n%s\n",__FILE__,__FUNCTION__,__LINE__,renderer.getGlInfo().c_str());
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@ -659,6 +657,8 @@ int glestMain(int argc, char** argv){
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return -1;
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}
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gameInitialized = true;
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if(config.getBool("AllowGameDataSynchCheck","false") == true) {
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vector<string> techDataPaths = config.getPathListForType(ptTechs);
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preCacheThread.reset(new FileCRCPreCacheThread());
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