refactor: remove incompatible code,
code blocking switching from attack to anothe command
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afc26199f7
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@ -647,29 +647,6 @@ void Gui::mouseDownDisplayUnitSkills(int posDisplay) {
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if(selection.isUniform()) {
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const CommandType *ct = display.getCommandType(posDisplay);
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// try to switch to next attack type
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if(activeCommandClass == ccAttack && activeCommandType!=NULL) {
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int maxI = unit->getType()->getCommandTypeCount();
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int cmdTypeId = activeCommandType->getId();
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int cmdTypeIdNext = cmdTypeId+1;
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while(cmdTypeIdNext != cmdTypeId) {
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if(cmdTypeIdNext >= maxI) {
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cmdTypeIdNext = 0;
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}
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const CommandType *ctype = display.getCommandType(cmdTypeIdNext);
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if(ctype != NULL && ctype->getClass() == ccAttack) {
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if(ctype != NULL && unit->getFaction()->reqsOk(ctype)) {
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posDisplay=cmdTypeIdNext;
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ct = display.getCommandType(posDisplay);
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break;
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}
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}
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cmdTypeIdNext++;
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}
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}
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if(ct != NULL && unit->getFaction()->reqsOk(ct)) {
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activeCommandType= ct;
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activeCommandClass= activeCommandType->getClass();
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@ -681,9 +658,7 @@ void Gui::mouseDownDisplayUnitSkills(int posDisplay) {
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return;
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}
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}
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//non uniform selection
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else {
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else {//non uniform selection
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activeCommandType= NULL;
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activeCommandClass= display.getCommandClass(posDisplay);
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if (activeCommandClass == ccAttack) {
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