- added verticle synch option, to enable use:
EnableVSynch=true
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@ -2165,6 +2165,11 @@ int glestMain(int argc, char** argv) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("**WARNING** Disabling VBO's\n");
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}
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if(config.getBool("EnableVSynch","false") == true) {
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Window::setTryVSynch(true);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("**ENABLED OPENGL VSYNCH**\n");
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}
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//float pingTime = Socket::getAveragePingMS("soft-haus.com");
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//printf("Ping time = %f\n",pingTime);
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@ -133,6 +133,7 @@ private:
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static bool isKeyPressedDown;
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static bool isFullScreen;
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static SDL_keysym keystate;
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static bool tryVSynch;
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static void setLastMouseEvent(int64 lastMouseEvent) {Window::lastMouseEvent = lastMouseEvent;}
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static int64 getLastMouseEvent() {return Window::lastMouseEvent;}
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@ -164,6 +165,9 @@ public:
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Window();
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virtual ~Window();
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static bool getTryVSynch() { return tryVSynch; }
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static void setTryVSynch(bool value) { tryVSynch = value; }
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WindowHandle getHandle() {return 0;}
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string getText();
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int getX() { return 0; }
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@ -58,6 +58,8 @@ bool Window::allowAltEnterFullscreenToggle = true;
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#endif
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int Window::lastShowMouseState = 0;
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bool Window::tryVSynch = false;
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// ========== PUBLIC ==========
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Window::Window() {
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@ -360,6 +362,14 @@ void Window::setupGraphicsScreen(int depthBits, int stencilBits, bool hardware_a
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, newStencilBits);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, newDepthBits);
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const SDL_VideoInfo *info = SDL_GetVideoInfo();
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#ifdef SDL_GL_SWAP_CONTROL
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if(Window::tryVSynch == true) {
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/* we want vsync for smooth scrolling */
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
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}
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#endif
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// setup LOD bias factor
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//const float lodBias = std::max(std::min( configHandler->Get("TextureLODBias", 0.0f) , 4.0f), -4.0f);
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const float lodBias = max(min(0.0f,4.0f),-4.0f);
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