From eae90a2198f4b0bc26164c7857c790352f25a930 Mon Sep 17 00:00:00 2001 From: titiger Date: Mon, 24 Nov 2014 22:14:09 +0100 Subject: [PATCH] fix for effects debug rendering units with size>1 showed a too big effect range circle --- source/glest_game/graphics/renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/graphics/renderer.cpp b/source/glest_game/graphics/renderer.cpp index cd32df4f..555a2fa6 100644 --- a/source/glest_game/graphics/renderer.cpp +++ b/source/glest_game/graphics/renderer.cpp @@ -5526,7 +5526,7 @@ void Renderer::renderSelectionEffects(int healthbarMode) { if(effect.skillType->isAttackBoostEnabled() == true) { glColor4f(MAGENTA.x,MAGENTA.y,MAGENTA.z,MAGENTA.w); - renderSelectionCircle(currVec, unit->getType()->getSize(), effect.skillType->getAttackBoost()->radius); + renderSelectionCircle(currVec, 1, effect.skillType->getAttackBoost()->radius, .25f/effect.skillType->getAttackBoost()->radius); for(unsigned int i = 0; i < effect.currentAttackBoostUnits.size(); ++i) { // Remove attack boost upgrades from unit