- bigfixes for game data check

This commit is contained in:
Mark Vejvoda 2010-08-26 23:45:29 +00:00
parent 90f66d99bf
commit eb9b5a4ec6

View File

@ -1036,10 +1036,6 @@ void MenuStateCustomGame::update() {
if(connectionSlot != NULL && connectionSlot->getNetworkGameDataSynchCheckOkMap() == false) { if(connectionSlot != NULL && connectionSlot->getNetworkGameDataSynchCheckOkMap() == false) {
label = label + " map"; label = label + " map";
string lastMapDataSynchError;
string lastMapTileDataSynchError;
string lastTechtreeDataSynchError;
if(connectionSlot->getReceivedDataSynchCheck() == true && if(connectionSlot->getReceivedDataSynchCheck() == true &&
lastMapDataSynchError != "map CRC mismatch, " + listBoxMap.getSelectedItem()) { lastMapDataSynchError != "map CRC mismatch, " + listBoxMap.getSelectedItem()) {
lastMapDataSynchError = "map CRC mismatch, " + listBoxMap.getSelectedItem(); lastMapDataSynchError = "map CRC mismatch, " + listBoxMap.getSelectedItem();