hide player status when joining in progress game
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@ -554,7 +554,8 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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ClientInterface *clientInterface = networkManager.getClientInterface();
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ClientInterface *clientInterface = networkManager.getClientInterface();
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if(clientInterface != NULL && clientInterface->getJoinGameInProgress() == true) {
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if(clientInterface != NULL && clientInterface->getJoinGameInProgress() == true) {
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Lang &lang= Lang::getInstance();
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listBoxPlayerStatus.setVisible(false);
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Lang &lang= Lang::getInstance();
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const vector<string> languageList = clientInterface->getGameSettings()->getUniqueNetworkPlayerLanguages();
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const vector<string> languageList = clientInterface->getGameSettings()->getUniqueNetworkPlayerLanguages();
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for(unsigned int i = 0; i < languageList.size(); ++i) {
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for(unsigned int i = 0; i < languageList.size(); ++i) {
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char szMsg[8096]="";
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char szMsg[8096]="";
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