- allow any video format that vlc can handle for intro video
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@ -495,7 +495,22 @@ Intro::Intro(Program *program):
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if(VideoPlayer::hasBackEndVideoPlayer() == true) {
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//string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
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string introVideoFile = getGameCustomCoreDataPath(data_path, "data/core/menu/videos/intro.avi");
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//string introVideoFile = getGameCustomCoreDataPath(data_path, "data/core/menu/videos/intro.avi");
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string introVideoFile = "";
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string introVideoPath = getGameCustomCoreDataPath(data_path, "") + "data/core/menu/videos/intro.*";
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vector<string> introVideos;
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findAll(introVideoPath, introVideos, false, false);
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for(int i = 0; i < introVideos.size(); ++i) {
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string video = getGameCustomCoreDataPath(data_path, "") + "data/core/menu/videos/" + introVideos[i];
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Checking if intro video [%s] exists\n",video.c_str());
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if(fileExists(video)) {
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introVideoFile = video;
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("FOUND intro video [%s] will use this file\n",video.c_str());
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break;
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}
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}
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if(fileExists(introVideoFile)) {
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Context *c= GraphicsInterface::getInstance().getCurrentContext();
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SDL_Surface *screen = static_cast<ContextGl*>(c)->getPlatformContextGlPtr()->getScreen();
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