- disabled another cache in pathfinder trying to hunt down xplatform out of synch
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@ -137,30 +137,30 @@ TravelState PathFinder::findPath(Unit *unit, const Vec2i &finalPos, bool *wasStu
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}
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}
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TravelState ts = tsImpossible;
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TravelState ts = tsImpossible;
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std::vector<Vec2i> cachedPath = unit->getFaction()->findCachedPath(finalPos, unit);
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//std::vector<Vec2i> cachedPath = unit->getFaction()->findCachedPath(finalPos, unit);
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if(cachedPath.size() > 0) {
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//if(cachedPath.size() > 0) {
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path->clear();
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// path->clear();
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for(int i=0; i < cachedPath.size() && i < pathFindRefresh; ++i) {
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// for(int i=0; i < cachedPath.size() && i < pathFindRefresh; ++i) {
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path->add(cachedPath[i]);
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// path->add(cachedPath[i]);
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}
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// }
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ts = tsMoving;
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// ts = tsMoving;
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}
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//}
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else {
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//else {
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//route cache miss
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//route cache miss
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ts = aStar(unit, finalPos, false);
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ts = aStar(unit, finalPos, false);
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}
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//}
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if(ts == tsBlocked) {
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if(ts == tsBlocked) {
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//std::vector<Vec2i> cachedPath = unit->getFaction()->findCachedPath(finalPos, unit);
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//std::vector<Vec2i> cachedPath = unit->getFaction()->findCachedPath(finalPos, unit);
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if(cachedPath.size() > 0) {
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//if(cachedPath.size() > 0) {
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path->clear();
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// path->clear();
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//
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for(int i=0; i < cachedPath.size() && i < pathFindRefresh; ++i) {
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// for(int i=0; i < cachedPath.size() && i < pathFindRefresh; ++i) {
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path->add(cachedPath[i]);
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// path->add(cachedPath[i]);
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}
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// }
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ts = tsMoving;
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// ts = tsMoving;
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unit->addCurrentTargetPathTakenCell(Vec2i(-1),Vec2i(-1));
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// unit->addCurrentTargetPathTakenCell(Vec2i(-1),Vec2i(-1));
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}
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//}
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}
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}
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//post actions
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//post actions
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