centered buttons
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69e9dff754
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@ -221,7 +221,7 @@ void Logger::renderLoadingScreen() {
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metrics.getVirtualW() / 4,
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59 * metrics.getVirtualH() / 100,
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coreData.getDisplayFontSmall3D(),
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350,""); // no string here, because it has to be language specific and does not give much information
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500,""); // no string here, because it has to be language specific and does not give much information
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}
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else {
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renderer.renderProgressBar(
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@ -229,7 +229,7 @@ void Logger::renderLoadingScreen() {
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metrics.getVirtualW() / 4,
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59 * metrics.getVirtualH() / 100,
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coreData.getDisplayFontSmall(),
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350,""); // no string here, because it has to be language specific and does not give much information
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500,""); // no string here, because it has to be language specific and does not give much information
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}
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}
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@ -300,7 +300,7 @@ void Logger::renderLoadingScreen() {
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}
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//Show next Hint
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if(buttonNextHint.getEnabled() == false) {
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buttonNextHint.init((metrics.getVirtualW() / 2) - (300 / 2), 90 * metrics.getVirtualH() / 100 + 20,175);
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buttonNextHint.init((metrics.getVirtualW() / 2) - (175 / 2), 90 * metrics.getVirtualH() / 100 + 20, 175);
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buttonNextHint.setText(lang.getString("ShowNextHint","",true));
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buttonNextHint.setEnabled(true);
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buttonNextHint.setVisible(true);
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@ -50,7 +50,7 @@ MenuStateAbout::MenuStateAbout(Program *program, MainMenu *mainMenu) :
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//init
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buttonReturn.registerGraphicComponent(containerName, "buttonReturn");
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buttonReturn.init(460, 100, 125);
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buttonReturn.init(438, 100, 125);
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buttonReturn.setText(lang.getString("Return"));
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labelAdditionalCredits.registerGraphicComponent(containerName, "labelAdditionalCredits");
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@ -41,24 +41,25 @@ MenuStateNewGame::MenuStateNewGame(Program *program, MainMenu *mainMenu):
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Lang &lang= Lang::getInstance();
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int buttonWidth = 200;
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int buttonXPosition = (1000 - buttonWidth) / 2;
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int yPos=465;
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buttonTutorial.registerGraphicComponent(containerName,"buttonTutorial");
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buttonTutorial.init(425, yPos, buttonWidth);
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buttonTutorial.init(buttonXPosition, yPos, buttonWidth);
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yPos-=40;
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buttonScenario.registerGraphicComponent(containerName,"buttonScenario");
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buttonScenario.init(425, yPos, buttonWidth);
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buttonScenario.init(buttonXPosition, yPos, buttonWidth);
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yPos-=40;
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buttonCustomGame.registerGraphicComponent(containerName,"buttonCustomGame");
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buttonCustomGame.init(425, yPos, buttonWidth);
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buttonCustomGame.init(buttonXPosition, yPos, buttonWidth);
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yPos-=40;
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buttonMasterserverGame.registerGraphicComponent(containerName,"buttonMasterserverGame");
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buttonMasterserverGame.init(425, yPos, buttonWidth);
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buttonMasterserverGame.init(buttonXPosition, yPos, buttonWidth);
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yPos-=40;
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buttonJoinGame.registerGraphicComponent(containerName,"buttonJoinGame");
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buttonJoinGame.init(425, yPos, buttonWidth);
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buttonJoinGame.init(buttonXPosition, yPos, buttonWidth);
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yPos-=40;
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buttonReturn.registerGraphicComponent(containerName,"buttonReturn");
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buttonReturn.init(425, yPos, buttonWidth);
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buttonReturn.init(buttonXPosition, yPos, buttonWidth);
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buttonCustomGame.setText(lang.getString("CustomGame"));
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buttonScenario.setText(lang.getString("Scenario"));
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