- fixed the build on windows
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parent
2fddf85486
commit
ee6eed20a2
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@ -406,6 +406,14 @@
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RelativePath="..\..\source\glest_game\ai\influence_map.h"
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>
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</File>
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<File
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RelativePath="..\..\source\glest_game\ai\IntrHashSet.hpp"
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>
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</File>
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<File
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RelativePath="..\..\source\glest_game\ai\IntrHeapHash.hpp"
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>
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</File>
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<File
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RelativePath="..\..\source\glest_game\ai\node_pool.cpp"
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>
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@ -272,6 +272,8 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\source\glest_game\ai\fast_path_finder.h" />
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<ClInclude Include="..\..\source\glest_game\ai\IntrHashSet.hpp" />
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<ClInclude Include="..\..\source\glest_game\ai\IntrHeapHash.hpp" />
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<ClInclude Include="..\..\source\glest_game\facilities\auto_test.h" />
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<ClInclude Include="..\..\source\glest_game\facilities\components.h" />
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<ClInclude Include="..\..\source\glest_game\facilities\game_util.h" />
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@ -12,7 +12,10 @@
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#ifndef __INTRUSIVE_HASH_SET_HPP__
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#define __INTRUSIVE_HASH_SET_HPP__
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#ifndef WIN32
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#include <inttypes.h>
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#endif
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#include <memory.h>
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/*
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@ -12,7 +12,10 @@
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#ifndef __INTRUSIVE_HEAP_HASH_SET_HPP__
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#define __INTRUSIVE_HEAP_HASH_SET_HPP__
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#ifndef WIN32
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#include <inttypes.h>
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#endif
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#include <vector>
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#include "IntrHashSet.hpp"
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