- bugfix in connected client menu (init variables for proper techtree file xfer)

This commit is contained in:
Mark Vejvoda 2011-03-10 22:00:59 +00:00
parent fe2854e3e0
commit ee773ef96b
2 changed files with 3 additions and 1 deletions

View File

@ -714,7 +714,7 @@ vector<string> Config::getPathListForType(PathType type, string scenarioDir) {
// if(SystemFlags::VERBOSE_MODE_ENABLED) printf("extractLastDirectoryFromPath(userData) [%s] from userData [%s]\n",extractLastDirectoryFromPath(userData).c_str(),userData.c_str());
// userData = data_path + extractLastDirectoryFromPath(userData);
//}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] userData path [%s]\n",__FILE__,__FUNCTION__,__LINE__,userData.c_str());
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] userData path [%s]\n",__FILE__,__FUNCTION__,__LINE__,userData.c_str());
if(isdir(userData.c_str()) == false) {
createDirectoryPaths(userData);

View File

@ -62,6 +62,8 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
getMissingMapFromFTPServerInProgress = false;
getMissingTilesetFromFTPServer = "";
getMissingTilesetFromFTPServerInProgress = false;
getMissingTechtreeFromFTPServer = "";
getMissingTechtreeFromFTPServerInProgress = false;
currentFactionLogo = "";
factionTexture=NULL;