- updated game loading info to show # skills loading
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@ -599,6 +599,10 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree, const
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const XmlNode *skillsNode= unitNode->getChild("skills");
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const XmlNode *skillsNode= unitNode->getChild("skills");
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skillTypes.resize(skillsNode->getChildCount());
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skillTypes.resize(skillsNode->getChildCount());
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sprintf(szBuf,Lang::getInstance().get("LogScreenGameLoadingUnitTypeSkills","",true).c_str(),formatString(name).c_str(),skillTypes.size());
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Logger::getInstance().add(szBuf, true);
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for(int i = 0; i < skillTypes.size(); ++i) {
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for(int i = 0; i < skillTypes.size(); ++i) {
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const XmlNode *sn= skillsNode->getChild("skill", i);
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const XmlNode *sn= skillsNode->getChild("skill", i);
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const XmlNode *typeNode= sn->getChild("type");
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const XmlNode *typeNode= sn->getChild("type");
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@ -607,6 +611,9 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree, const
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skillType->load(sn, attackBoostsNode, dir, techTree, factionType, loadedFileList,sourceXMLFile);
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skillType->load(sn, attackBoostsNode, dir, techTree, factionType, loadedFileList,sourceXMLFile);
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skillTypes[i]= skillType;
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skillTypes[i]= skillType;
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//sprintf(szBuf,Lang::getInstance().get("LogScreenGameLoadingUnitTypeSkills","",true).c_str(),formatString(name).c_str(),i+1,skillTypes.size());
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//Logger::getInstance().add(szBuf, true);
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}
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}
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//commands
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//commands
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