From f5418efa8a6374ea7b4f4d619b7723b2ca64e088 Mon Sep 17 00:00:00 2001 From: Titus Tscharntke Date: Mon, 20 Jun 2011 23:48:59 +0000 Subject: [PATCH] deeper pathfinding ( lets see how much it effects performance ) --- source/glest_game/ai/path_finder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/ai/path_finder.cpp b/source/glest_game/ai/path_finder.cpp index b6fd9b64..0818a0db 100644 --- a/source/glest_game/ai/path_finder.cpp +++ b/source/glest_game/ai/path_finder.cpp @@ -40,7 +40,7 @@ namespace Glest{ namespace Game{ const int PathFinder::maxFreeSearchRadius = 10; //const int PathFinder::pathFindNodesMax= 400; -int PathFinder::pathFindNodesAbsoluteMax = 900; +int PathFinder::pathFindNodesAbsoluteMax = 1500; int PathFinder::pathFindNodesMax = 1500; const int PathFinder::pathFindRefresh = 10; const int PathFinder::pathFindBailoutRadius = 20;