cleanup of duplicated code
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a0f2bb0100
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f6c3a7174f
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@ -2787,21 +2787,36 @@ void Renderer::renderTextSurroundingBox(int x, int y, int w, int h,
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glEnd();
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}
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void Renderer::renderTextBoundingBox3D(const string &text, Font3D *font,
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float alpha, int x, int y, int w, int h, bool centeredW, bool centeredH,
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bool editModeEnabled,int maxEditWidth, int maxEditRenderWidth) {
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//
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// renderTextBoundingBox3D
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//
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void Renderer::renderTextBoundingBox3D(const string &text, Font3D *font, float alpha, int x, int y, int w, int h, bool centeredW, bool centeredH,
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bool editModeEnabled, int maxEditWidth, int maxEditRenderWidth) {
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renderTextBoundingBox3D(text, font, Vec4f(1.f, 1.f, 1.f, alpha), x, y, w, h, centeredW, centeredH, editModeEnabled, maxEditRenderWidth, maxEditRenderWidth);
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}
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void Renderer::renderTextBoundingBox3D(const string &text, Font3D *font, const Vec3f &color, int x, int y, int w, int h, bool centeredW, bool centeredH,
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bool editModeEnabled, int maxEditWidth, int maxEditRenderWidth) {
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renderTextBoundingBox3D(text, font, Vec4f(color.x, color.y, color.z, 1.f), x, y, w, h, centeredW, centeredH, editModeEnabled, maxEditRenderWidth,
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maxEditRenderWidth);
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}
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void Renderer::renderTextBoundingBox3D(const string &text, Font3D *font, const Vec4f &color, int x, int y, int w, int h, bool centeredW, bool centeredH,
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bool editModeEnabled, int maxEditWidth, int maxEditRenderWidth) {
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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return;
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}
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glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT);
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glEnable(GL_BLEND);
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glColor4fv(Vec4f(1.f, 1.f, 1.f, alpha).ptr());
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glColor4fv(color.ptr());
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Vec2f pos= Vec2f(x, y);
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//Vec2i pos= centered? computeCenteredPos(text, font, x, y): Vec2i(x, y);
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if(centeredW == true || centeredH == true) {
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getCentered3DPos(text, font, pos, w, h, centeredW, centeredH);
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getCentered3DPos(text, font, pos, w, h,centeredW,centeredH);
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}
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if(editModeEnabled) {
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@ -2819,7 +2834,7 @@ void Renderer::renderTextBoundingBox3D(const string &text, Font3D *font,
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renderTextSurroundingBox(pos.x, pos.y, w, h,maxEditWidth,maxEditRenderWidth);
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}
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glColor4fv(Vec4f(1.f, 1.f, 1.f, alpha).ptr());
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glColor4fv(color.ptr());
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TextRendererSafeWrapper safeTextRender(textRenderer3D,font);
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textRenderer3D->render(text, pos.x, pos.y);
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safeTextRender.end();
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@ -2828,35 +2843,58 @@ void Renderer::renderTextBoundingBox3D(const string &text, Font3D *font,
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glPopAttrib();
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}
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//
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// renderText3D
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//
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void Renderer::renderText3D(const string &text, Font3D *font, float alpha, int x, int y, bool centered) {
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renderText3D(text,font,Vec4f(1.f, 1.f, 1.f, alpha),x,y,centered);
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}
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void Renderer::renderText3D(const string &text, Font3D *font, const Vec3f &color, int x, int y, bool centered) {
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renderText3D(text,font,Vec4f(color.x, color.y, color.z, 1.f),x,y,centered);
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}
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void Renderer::renderText3D(const string &text, Font3D *font, const Vec4f &color, int x, int y, bool centered) {
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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return;
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}
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glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT);
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glEnable(GL_BLEND);
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glColor4fv(Vec4f(1.f, 1.f, 1.f, alpha).ptr());
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glColor4fv(color.ptr());
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Vec2i pos= Vec2i(x, y);
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//Vec2i pos= centered? computeCenteredPos(text, font, x, y): Vec2i(x, y);
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TextRendererSafeWrapper safeTextRender(textRenderer3D,font);
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textRenderer3D->render(text, pos.x, pos.y, centered);
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//textRenderer3D->end();
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safeTextRender.end();
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glDisable(GL_BLEND);
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glPopAttrib();
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}
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//
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// renderText
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//
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void Renderer::renderText(const string &text, Font2D *font, float alpha, int x, int y, bool centered) {
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renderText(text,font,Vec4f(1.f, 1.f, 1.f, alpha),x,y,centered);
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}
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void Renderer::renderText(const string &text, Font2D *font, const Vec3f &color, int x, int y, bool centered){
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renderText(text,font,Vec4f(color.x, color.y, color.z, 1.f),x,y,centered);
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}
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void Renderer::renderText(const string &text, Font2D *font, const Vec4f &color, int x, int y, bool centered){
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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return;
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}
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glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT);
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glEnable(GL_BLEND);
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glColor4fv(Vec4f(1.f, 1.f, 1.f, alpha).ptr());
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glColor4fv(color.ptr());
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Vec2i pos= centered? computeCenteredPos(text, font, x, y): Vec2i(x, y);
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@ -2931,161 +2969,6 @@ Vec2f Renderer::getCentered3DPos(const string &text, Font3D *font, Vec2f &pos, i
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return pos;
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}
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void Renderer::renderTextBoundingBox3D(const string &text, Font3D *font,
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const Vec3f &color, int x, int y, int w, int h, bool centeredW,
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bool centeredH, bool editModeEnabled,int maxEditWidth, int maxEditRenderWidth) {
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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return;
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}
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glPushAttrib(GL_CURRENT_BIT);
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glColor3fv(color.ptr());
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Vec2f pos= Vec2f(x, y);
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//Vec2i pos= centered? computeCenteredPos(text, font, x, y): Vec2i(x, y);
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if(centeredW == true || centeredH == true) {
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getCentered3DPos(text, font, pos, w, h,centeredW,centeredH);
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}
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if(editModeEnabled) {
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if(maxEditWidth >= 0 || maxEditRenderWidth >= 0) {
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int useWidth = maxEditWidth;
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string temp = "";
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for(int i = 0; i < useWidth; ++i) {
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temp += DEFAULT_CHAR_FOR_WIDTH_CALC;
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}
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float lineWidth = (font->getTextHandler()->Advance(temp.c_str()) * ::Shared::Graphics::Font::scaleFontValue);
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useWidth = (int)lineWidth;
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maxEditWidth = useWidth;
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}
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renderTextSurroundingBox(pos.x, pos.y, w, h,maxEditWidth,maxEditRenderWidth);
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}
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glColor3fv(color.ptr());
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TextRendererSafeWrapper safeTextRender(textRenderer3D,font);
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textRenderer3D->render(text, pos.x, pos.y);
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safeTextRender.end();
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glPopAttrib();
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}
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void Renderer::renderText3D(const string &text, Font3D *font, const Vec3f &color, int x, int y, bool centered) {
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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return;
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}
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glPushAttrib(GL_CURRENT_BIT);
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glColor3fv(color.ptr());
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Vec2i pos= Vec2i(x, y);
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//Vec2i pos= centered? computeCenteredPos(text, font, x, y): Vec2i(x, y);
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TextRendererSafeWrapper safeTextRender(textRenderer3D,font);
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textRenderer3D->render(text, pos.x, pos.y, centered);
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safeTextRender.end();
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glPopAttrib();
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}
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void Renderer::renderText(const string &text, Font2D *font, const Vec3f &color, int x, int y, bool centered){
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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return;
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}
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glPushAttrib(GL_CURRENT_BIT);
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glColor3fv(color.ptr());
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Vec2i pos= centered? computeCenteredPos(text, font, x, y): Vec2i(x, y);
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TextRendererSafeWrapper safeTextRender(textRenderer,font);
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textRenderer->render(text, pos.x, pos.y);
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safeTextRender.end();
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glPopAttrib();
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}
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void Renderer::renderTextBoundingBox3D(const string &text, Font3D *font,
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const Vec4f &color, int x, int y, int w, int h, bool centeredW,
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bool centeredH, bool editModeEnabled,int maxEditWidth, int maxEditRenderWidth) {
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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return;
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}
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glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT);
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glEnable(GL_BLEND);
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glColor4fv(color.ptr());
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Vec2f pos= Vec2f(x, y);
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//Vec2i pos= centered? computeCenteredPos(text, font, x, y): Vec2i(x, y);
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if(centeredW == true || centeredH == true) {
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getCentered3DPos(text, font, pos, w, h,centeredW,centeredH);
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}
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if(editModeEnabled) {
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if(maxEditWidth >= 0 || maxEditRenderWidth >= 0) {
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int useWidth = maxEditWidth;
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string temp = "";
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for(int i = 0; i < useWidth; ++i) {
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temp += DEFAULT_CHAR_FOR_WIDTH_CALC;
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}
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float lineWidth = (font->getTextHandler()->Advance(temp.c_str()) * ::Shared::Graphics::Font::scaleFontValue);
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useWidth = (int)lineWidth;
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maxEditWidth = useWidth;
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}
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renderTextSurroundingBox(pos.x, pos.y, w, h,maxEditWidth,maxEditRenderWidth);
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}
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glColor4fv(color.ptr());
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TextRendererSafeWrapper safeTextRender(textRenderer3D,font);
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textRenderer3D->render(text, pos.x, pos.y);
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safeTextRender.end();
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glDisable(GL_BLEND);
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glPopAttrib();
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}
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void Renderer::renderText3D(const string &text, Font3D *font, const Vec4f &color, int x, int y, bool centered) {
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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return;
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}
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glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT);
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glEnable(GL_BLEND);
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glColor4fv(color.ptr());
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Vec2i pos= Vec2i(x, y);
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//Vec2i pos= centered? computeCenteredPos(text, font, x, y): Vec2i(x, y);
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TextRendererSafeWrapper safeTextRender(textRenderer3D,font);
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textRenderer3D->render(text, pos.x, pos.y, centered);
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safeTextRender.end();
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glDisable(GL_BLEND);
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glPopAttrib();
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}
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void Renderer::renderText(const string &text, Font2D *font, const Vec4f &color, int x, int y, bool centered){
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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return;
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}
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glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT);
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glEnable(GL_BLEND);
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glColor4fv(color.ptr());
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Vec2i pos= centered? computeCenteredPos(text, font, x, y): Vec2i(x, y);
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TextRendererSafeWrapper safeTextRender(textRenderer,font);
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textRenderer->render(text, pos.x, pos.y);
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safeTextRender.end();
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glPopAttrib();
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}
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void Renderer::renderTextShadow3D(const string &text, Font3D *font,const Vec4f &color, int x, int y, bool centered) {
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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return;
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