- commented out ping thread as it was unused and possibly caused crashing
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@ -703,13 +703,14 @@ Socket::Socket()
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}
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float Socket::getThreadedPingMS(std::string host) {
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float result = -1;
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/*
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if(pingThread == NULL) {
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lastThreadedPing = 0;
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pingThread = new SimpleTaskThread(this,0,50);
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pingThread->start();
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}
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float result = -1;
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if(pingCache.find(host) == pingCache.end()) {
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MutexSafeWrapper safeMutex(&pingThreadAccessor);
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safeMutex.ReleaseLock();
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@ -721,6 +722,7 @@ float Socket::getThreadedPingMS(std::string host) {
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result = pingCache[host];
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safeMutex.ReleaseLock();
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}
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*/
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return result;
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}
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@ -750,7 +752,6 @@ Socket::~Socket()
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END closing socket = %d...\n",__FILE__,__FUNCTION__,sock);
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BaseThread::shutdownAndWait(pingThread);
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delete pingThread;
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pingThread = NULL;
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}
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