- some small changes for new pathfinder code to compile in linux
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@ -16,6 +16,7 @@
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#include "influence_map.h"
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#include "influence_map.h"
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#include "annotated_map.h"
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#include "annotated_map.h"
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#include "node_map.h"
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#include "node_map.h"
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#include "cluster_map.h"
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#include "world.h"
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#include "world.h"
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#include "config.h"
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#include "config.h"
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@ -13,7 +13,7 @@
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#define _GLEST_GAME_UTIL_POSITERATOR_H_
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#define _GLEST_GAME_UTIL_POSITERATOR_H_
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#include <cassert>
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#include <cassert>
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#include <stdexcept>
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#include "math_util.h"
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#include "math_util.h"
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namespace Glest { namespace Util {
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namespace Glest { namespace Util {
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@ -128,7 +128,7 @@ public:
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#endif
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#endif
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int getBlockCount() const { return blockCount; }
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int getBlockCount() const { return blockCount; }
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std::string UnitPath::toString() const;
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std::string toString() const;
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};
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};
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class WaypointPath : public list<Vec2i> {
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class WaypointPath : public list<Vec2i> {
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