steam scripts to have the editor in the tools section of steam
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cf884261bf
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#!/usr/bin/env bash
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STEAMROOT="$(cd "${0%/*}" && echo $PWD)"
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STEAMCMD=`basename "$0" .sh`
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./builder_linux/steamcmd.sh +login megaglest_team $1 +run_app_build_http ../scripts/editor_app_linux_611990.vdf +quit
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#!/usr/bin/env bash
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STEAMROOT="$(cd "${0%/*}" && echo $PWD)"
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STEAMCMD=`basename "$0" .sh`
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./builder_linux/steamcmd.sh +login megaglest_team $1 +run_app_build_http ../scripts/editor_app_win_611990.vdf +quit
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"appbuild"
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{
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"appid" "611990"
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"desc" "MegaGlest Editor" // description for this build
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"desc" "MegaGlest Editor Linux" // description for this build
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"buildoutput" "..\output\" // build output folder for .log, .csm & .csd files, relative to location of this file
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"contentroot" "..\content\" // root content folder, relative to location of this file
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"setlive" "" // branch to set live after successful build, non if empty
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@ -10,6 +10,6 @@
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"depots"
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{
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"578871" "linux_x64_build_578871.vdf"
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"611991" "editor_depot_linux_x64_611991.vdf"
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}
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}
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"appbuild"
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{
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"appid" "611990"
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"desc" "MegaGlest Editor Windows" // description for this build
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"buildoutput" "..\output\" // build output folder for .log, .csm & .csd files, relative to location of this file
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"contentroot" "..\content\" // root content folder, relative to location of this file
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"setlive" "" // branch to set live after successful build, non if empty
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"preview" "0" // to enable preview builds
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"local" "" // set to flie path of local content server
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"depots"
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{
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"611992" "editor_depot_win_x64_611992.vdf"
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"611993" "editor_depot_win_x86_611993.vdf"
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}
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}
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"DepotBuildConfig"
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{
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// Set your assigned depot ID here
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"DepotID" "611991"
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"ContentRoot" "..\content\editor_linux_x64\"
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// include all files recursivley
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"FileMapping"
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{
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// This can be a full path, or a path relative to ContentRoot
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"LocalPath" "*"
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// This is a path relative to the install folder of your game
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"DepotPath" "."
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// If LocalPath contains wildcards, setting this means that all
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// matching files within subdirectories of LocalPath will also
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// be included.
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"recursive" "1"
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}
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// but exclude all symbol files
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// This can be a full path, or a path relative to ContentRoot
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"FileExclusion" "*.pdb"
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}
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"DepotBuildConfig"
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{
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// Set your assigned depot ID here
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"DepotID" "611992"
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"ContentRoot" "..\content\editor_win_x64\"
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// include all files recursivley
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"FileMapping"
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{
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// This can be a full path, or a path relative to ContentRoot
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"LocalPath" "*"
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// This is a path relative to the install folder of your game
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"DepotPath" "."
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// If LocalPath contains wildcards, setting this means that all
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// matching files within subdirectories of LocalPath will also
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// be included.
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"recursive" "1"
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}
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// but exclude all symbol files
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// This can be a full path, or a path relative to ContentRoot
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"FileExclusion" "*.pdb"
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}
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"DepotBuildConfig"
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{
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// Set your assigned depot ID here
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"DepotID" "611993"
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"ContentRoot" "..\content\editor_win_x86\"
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// include all files recursivley
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"FileMapping"
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{
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// This can be a full path, or a path relative to ContentRoot
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"LocalPath" "*"
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// This is a path relative to the install folder of your game
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"DepotPath" "."
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// If LocalPath contains wildcards, setting this means that all
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// matching files within subdirectories of LocalPath will also
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// be included.
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"recursive" "1"
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}
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// but exclude all symbol files
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// This can be a full path, or a path relative to ContentRoot
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"FileExclusion" "*.pdb"
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}
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