- attempt to fix menu hangs, don't believe we need any sleeps in this class
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cf573a56e0
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fd0875639e
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@ -604,7 +604,7 @@ void ServerInterface::update() {
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bool updateFinished = (connectionSlot != NULL ? connectionSlot->updateCompleted() : true);
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if(updateFinished == false) {
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threadsDone = false;
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sleep(0);
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//sleep(0);
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break;
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}
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else {
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@ -638,7 +638,7 @@ void ServerInterface::update() {
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bool socketTriggered = (connectionSlot != NULL && connectionSlot->getSocket() != NULL ? socketTriggeredList[connectionSlot->getSocket()->getSocketId()] : false);
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ConnectionSlotEvent &event = eventList[i];
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mapSlotSignalledList[i] = signalClientReceiveCommands(connectionSlot,i,socketTriggered,event);
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sleep(0);
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//sleep(0);
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threadsDone = false;
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}
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d, clientLagExceededOrWarned.first = %d, clientLagExceededOrWarned.second = %d\n",__FILE__,__FUNCTION__,__LINE__,clientLagExceededOrWarned.first,clientLagExceededOrWarned.second);
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@ -1204,7 +1204,7 @@ void ServerInterface::broadcastMessage(const NetworkMessage* networkMessage, int
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}
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}
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}
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sleep(0);
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//sleep(0);
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}
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}
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else {
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