fixed highlight rendering on minimap
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bd61e9ea37
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@ -6314,7 +6314,7 @@ void Renderer::renderHighlightedCellsOnMinimap() {
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//int mx= metrics.getMinimapX();
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//int my= metrics.getMinimapY();
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int my= metrics.getMinimapY();
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int mw= metrics.getMinimapW();
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int mh= metrics.getMinimapH();
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@ -6337,8 +6337,7 @@ void Renderer::renderHighlightedCellsOnMinimap() {
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if(texture != NULL) {
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//float alpha = 0.49f+0.5f/(mc->getAliveCount()%15);
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float alpha=1.0f;
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renderTextureQuad((int)(pos.x*zoom.x),(int)(pos.y*zoom.y), pointersize, pointersize, texture, alpha,&myColor);
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//renderTextureQuad((int)(pos.x*zoom.x)+pointersize, my + mh-(int)(pos.y*zoom.y), pointersize, pointersize, texture, alpha,&myColor);
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renderTextureQuad((int)(pos.x*zoom.x)+pointersize, my + mh-(int)(pos.y*zoom.y), pointersize, pointersize, texture, alpha,&myColor);
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}
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}
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}
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