tags feature
Tags feature ( manually merged ) from Omegas pullrequest 25 https://github.com/MegaGlest/megaglest-source/pull/25/ see forum discussion: https://forum.megaglest.org/index.php?topic=9543.0
This commit is contained in:
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6ebe0a197c
commit
feb31e27d9
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@ -61,34 +61,16 @@ bool AttackBoost::isAffected(const Unit *source, const Unit *dest) const {
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else {
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// All units are affected (including enemies)
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if(targetType == abtAll) {
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destUnitMightApply = (boostUnitList.empty() == true);
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// Specify which units are affected
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for(unsigned int i = 0; i < boostUnitList.size(); ++i) {
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const UnitType *ut = boostUnitList[i];
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if(dest->getType()->getId() == ut->getId()) {
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destUnitMightApply = true;
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break;
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}
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}
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destUnitMightApply = (boostUnitList.empty() && tags.empty());
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destUnitMightApply = isInUnitListOrTags(dest->getType());
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}
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// Only same faction units are affected
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else if(targetType == abtFaction) {
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//if(boostUnitList.empty() == true) {
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if(source->getFactionIndex() == dest->getFactionIndex()) {
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//destUnitMightApply = true;
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destUnitMightApply = (boostUnitList.empty() == true);
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// Specify which units are affected
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for(unsigned int i = 0; i < boostUnitList.size(); ++i) {
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const UnitType *ut = boostUnitList[i];
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if(dest->getType()->getId() == ut->getId()) {
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destUnitMightApply = true;
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break;
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}
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}
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destUnitMightApply = (boostUnitList.empty() && tags.empty());
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destUnitMightApply = isInUnitListOrTags(dest->getType());
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}
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//}
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}
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@ -97,16 +79,8 @@ bool AttackBoost::isAffected(const Unit *source, const Unit *dest) const {
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//if(boostUnitList.empty() == true) {
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if(source->isAlly(dest) == true) {
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//destUnitMightApply = true;
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destUnitMightApply = (boostUnitList.empty() == true);
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// Specify which units are affected
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for(unsigned int i = 0; i < boostUnitList.size(); ++i) {
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const UnitType *ut = boostUnitList[i];
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if(dest->getType()->getId() == ut->getId()) {
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destUnitMightApply = true;
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break;
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}
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}
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destUnitMightApply = (boostUnitList.empty() && tags.empty());
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destUnitMightApply = isInUnitListOrTags(dest->getType());
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}
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//}
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}
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@ -115,28 +89,13 @@ bool AttackBoost::isAffected(const Unit *source, const Unit *dest) const {
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//if(boostUnitList.empty() == true) {
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if(source->isAlly(dest) == false) {
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//destUnitMightApply = true;
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destUnitMightApply = (boostUnitList.empty() == true);
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// Specify which units are affected
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for(unsigned int i = 0; i < boostUnitList.size(); ++i) {
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const UnitType *ut = boostUnitList[i];
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if(dest->getType()->getId() == ut->getId()) {
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destUnitMightApply = true;
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break;
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}
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}
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destUnitMightApply = (boostUnitList.empty() && tags.empty());
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destUnitMightApply = isInUnitListOrTags(dest->getType());
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}
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//}
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}
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else if(targetType == abtUnitTypes) {
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// Specify which units are affected
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for(unsigned int i = 0; i < boostUnitList.size(); ++i) {
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const UnitType *ut = boostUnitList[i];
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if(dest->getType()->getId() == ut->getId()) {
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destUnitMightApply = true;
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break;
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}
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}
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destUnitMightApply = isInUnitListOrTags(dest->getType());
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}
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}
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@ -151,6 +110,32 @@ bool AttackBoost::isAffected(const Unit *source, const Unit *dest) const {
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return result;
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}
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bool AttackBoost::isInUnitListOrTags(const UnitType *unitType) const {
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// Specify which units are affected
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std::set<const UnitType*>::iterator it;
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for (it = boostUnitList.begin(); it != boostUnitList.end(); ++it) {
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const UnitType *boostUnit = *it;
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if(unitType->getId() == boostUnit->getId()) {
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return true;
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}
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}
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set<string> unitTags = unitType->getTags();
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set<string> intersect;
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set_intersection(tags.begin(),tags.end(),unitTags.begin(),unitTags.end(),
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std::inserter(intersect,intersect.begin()));
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if(!intersect.empty()) return true;
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// Otherwise no match
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return false;
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}
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string AttackBoost::getTagName(string tag, bool translatedValue) const {
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if(translatedValue == false) return tag;
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Lang &lang = Lang::getInstance();
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return lang.getTechTreeString("TagName_" + tag, tag.c_str());
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}
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string AttackBoost::getDesc(bool translatedValue) const{
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Lang &lang= Lang::getInstance();
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string str= "";
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@ -190,14 +175,31 @@ string AttackBoost::getDesc(bool translatedValue) const{
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str+= lang.getString("AffectedUnitsFromAll") +":\n";
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}
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if(boostUnitList.empty() == false) {
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for(int i=0; i < (int)boostUnitList.size(); ++i){
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str+= " "+boostUnitList[i]->getName(translatedValue)+"\n";
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}
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if(boostUnitList.empty() && tags.empty()) {
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str+= lang.getString("All")+"\n";
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}
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else
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{
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str+= lang.getString("All")+"\n";
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// We want the output to be sorted, so convert the set to a vector and sort that
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std::vector<const UnitType*> outputUnits(boostUnitList.begin(), boostUnitList.end());
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std::sort(outputUnits.begin(), outputUnits.end(), UnitTypeSorter());
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vector<const UnitType*>::iterator unitIter;
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for (unitIter = outputUnits.begin(); unitIter != outputUnits.end(); ++unitIter) {
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const UnitType *unit = *unitIter;
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str+= indent+unit->getName(translatedValue)+"\n";
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}
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// Do the same for tags
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std::vector<string> outputTags(tags.begin(), tags.end());
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std::sort(outputTags.begin(), outputTags.end());
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vector<string>::iterator tagIter;
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for (tagIter = outputTags.begin(); tagIter != outputTags.end(); ++tagIter) {
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string tag = *tagIter;
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str+= indent + lang.getString("TagDesc", (translatedValue == true ? "" : "english")) +
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" " + getTagName(tag,translatedValue) + "\n";
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}
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}
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return str;
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@ -222,10 +224,18 @@ void AttackBoost::loadGame(const XmlNode *rootNode, Faction *faction, const Skil
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string unitTypeName = node->getAttribute("name")->getValue();
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const UnitType *unitType = faction->getType()->getUnitType(unitTypeName);
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if(unitType != NULL) {
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boostUnitList.push_back(unitType);
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boostUnitList.insert(unitType);
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}
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}
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}
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if(attackBoostNode->hasChild("tag")) {
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vector<XmlNode *> tagNodeList = attackBoostNode->getChildList("tag");
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for(unsigned int i = 0; i < tagNodeList.size(); ++i) {
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XmlNode *node = tagNodeList[i];
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string tagName = node->getAttribute("name")->getValue();
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tags.insert(tagName);
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}
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}
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//boostUpgrade.loadGame(attackBoostNode,faction);
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boostUpgrade = skillType->getAttackBoost()->boostUpgrade;
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@ -252,10 +262,17 @@ void AttackBoost::saveGame(XmlNode *rootNode) const {
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// AttackBoostTargetType targetType;
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attackBoostNode->addAttribute("targetType",intToStr(targetType), mapTagReplacements);
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// vector<const UnitType *> boostUnitList;
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for(unsigned int i = 0; i < boostUnitList.size(); ++i) {
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const UnitType *ut = boostUnitList[i];
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std::set<const UnitType*>::iterator unitIter;
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for (unitIter = boostUnitList.begin(); unitIter != boostUnitList.end(); ++unitIter) {
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const UnitType *unit = *unitIter;
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XmlNode *unitTypeNode = attackBoostNode->addChild("UnitType");
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unitTypeNode->addAttribute("name",ut->getName(false), mapTagReplacements);
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unitTypeNode->addAttribute("name",unit->getName(false), mapTagReplacements);
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}
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std::set<string>::iterator tagIter;
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for (tagIter = tags.begin(); tagIter != tags.end(); ++tagIter) {
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string tag = *tagIter;
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XmlNode *unitTypeNode = attackBoostNode->addChild("tag");
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unitTypeNode->addAttribute("name", tag, mapTagReplacements);
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}
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// UpgradeTypeBase boostUpgrade;
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boostUpgrade.saveGame(attackBoostNode);
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@ -352,38 +369,18 @@ void SkillType::loadAttackBoost(const XmlNode *attackBoostsNode, const XmlNode *
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if(targetType == "ally") {
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attackBoost.targetType = abtAlly;
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for(int i = 0;i < (int)attackBoostNode->getChild("target")->getChildCount();++i) {
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const XmlNode *boostUnitNode = attackBoostNode->getChild("target")->getChild("unit-type", i);
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attackBoost.boostUnitList.push_back(ft->getUnitType(boostUnitNode->getAttribute("name")->getRestrictedValue()));
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}
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}
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else if(targetType == "foe") {
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attackBoost.targetType = abtFoe;
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for(int i = 0;i < (int)attackBoostNode->getChild("target")->getChildCount();++i) {
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const XmlNode *boostUnitNode = attackBoostNode->getChild("target")->getChild("unit-type", i);
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attackBoost.boostUnitList.push_back(ft->getUnitType(boostUnitNode->getAttribute("name")->getRestrictedValue()));
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}
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}
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else if(targetType == "faction") {
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attackBoost.targetType = abtFaction;
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for(int i = 0;i < (int)attackBoostNode->getChild("target")->getChildCount();++i) {
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const XmlNode *boostUnitNode = attackBoostNode->getChild("target")->getChild("unit-type", i);
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attackBoost.boostUnitList.push_back(ft->getUnitType(boostUnitNode->getAttribute("name")->getRestrictedValue()));
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}
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}
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else if(targetType == "unit-types") {
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attackBoost.targetType = abtUnitTypes;
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for(int i = 0;i < (int)attackBoostNode->getChild("target")->getChildCount();++i) {
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const XmlNode *boostUnitNode = attackBoostNode->getChild("target")->getChild("unit-type", i);
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attackBoost.boostUnitList.push_back(ft->getUnitType(boostUnitNode->getAttribute("name")->getRestrictedValue()));
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}
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}
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else if(targetType == "all") {
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attackBoost.targetType = abtAll;
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for(int i = 0;i < (int)attackBoostNode->getChild("target")->getChildCount();++i) {
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const XmlNode *boostUnitNode = attackBoostNode->getChild("target")->getChild("unit-type", i);
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attackBoost.boostUnitList.push_back(ft->getUnitType(boostUnitNode->getAttribute("name")->getRestrictedValue()));
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}
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}
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else {
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char szBuf[8096] = "";
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@ -391,6 +388,21 @@ void SkillType::loadAttackBoost(const XmlNode *attackBoostsNode, const XmlNode *
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throw megaglest_runtime_error(szBuf);
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}
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// Load the regular targets
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const XmlNode *targetNode = attackBoostNode->getChild("target");
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vector<XmlNode*> targetNodes = targetNode->getChildList("unit-type");
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for(size_t i = 0;i < targetNodes.size(); ++i) {
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string unitName = targetNodes.at(i)->getAttribute("name")->getRestrictedValue();
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attackBoost.boostUnitList.insert(ft->getUnitType(unitName));
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}
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// Load tags
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vector<XmlNode*> tagNodes = targetNode->getChildList("tag");
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for(size_t i = 0;i < tagNodes.size(); ++i) {
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string unitName = tagNodes.at(i)->getAttribute("name")->getRestrictedValue();
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attackBoost.tags.insert(unitName);
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}
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attackBoost.boostUpgrade.load(attackBoostNode,attackBoost.name);
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if(attackBoostNode->hasChild("particles") == true) {
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const XmlNode *particleNode = attackBoostNode->getChild("particles");
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@ -30,6 +30,7 @@
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#include "projectile_type.h"
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#include "upgrade_type.h"
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#include "leak_dumper.h"
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#include <set>
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using Shared::Sound::StaticSound;
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using Shared::Xml::XmlNode;
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@ -98,7 +99,8 @@ public:
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bool allowMultipleBoosts;
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int radius;
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AttackBoostTargetType targetType;
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vector<const UnitType *> boostUnitList;
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std::set<const UnitType *> boostUnitList;
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std::set<string> tags;
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UpgradeTypeBase boostUpgrade;
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UnitParticleSystemType *unitParticleSystemTypeForSourceUnit;
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@ -109,9 +111,20 @@ public:
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bool isAffected(const Unit *source, const Unit *dest) const;
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virtual string getDesc(bool translatedValue) const;
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string getTagName(string tag, bool translatedValue=false) const;
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virtual void saveGame(XmlNode *rootNode) const;
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virtual void loadGame(const XmlNode *rootNode, Faction *faction, const SkillType *skillType);
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private:
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/**
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* Checks if a unit is affected by the attack boost by checking if either the UnitType is in
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* the #boostUnitList or shares a tag with #tags.
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* @param unitType The unit type to check.
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* @return True if the unit *might* be affected by the attack boost (still have to check if it's
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* in range), false otherwise.
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*/
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bool isInUnitListOrTags(const UnitType *unitType) const;
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};
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class AnimationAttributes {
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@ -602,7 +602,7 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree,
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if(parametersNode->hasChild("resources-death")) {
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const XmlNode *deathResourcesNode= parametersNode->getChild("resources-death");
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for(int i=0; i < deathResourcesNode->getChildCount(); ++i){
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for(size_t i=0; i < deathResourcesNode->getChildCount(); ++i){
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const XmlNode *resourceNode= deathResourcesNode->getChild("resource", i);
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string name= resourceNode->getAttribute("name")->getRestrictedValue();
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@ -656,6 +656,17 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree,
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}
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}
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// Tags
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if(parametersNode->hasChild("tags")) {
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const XmlNode *tagsNode= parametersNode->getChild("tags");
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for(size_t i=0; i < tagsNode->getChildCount(); ++i){
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const XmlNode *resourceNode= tagsNode->getChild("tag", i);
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string tag= resourceNode->getAttribute("value")->getRestrictedValue();
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tags.insert(tag);
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}
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}
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//image
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const XmlNode *imageNode= parametersNode->getChild("image");
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image= Renderer::getInstance().newTexture2D(rsGame);
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@ -193,6 +193,7 @@ private:
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StoredResources storedResources;
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Levels levels;
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LootableResources lootableResources;
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std::set<string> tags;
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//meeting point
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bool meetingPoint;
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@ -265,6 +266,7 @@ public:
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inline const Resource *getStoredResource(int i) const {return &storedResources[i];}
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int getLootableResourceCount() const {return lootableResources.size();}
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inline const LootableResource getLootableResource(int i) const {return lootableResources.at(i);}
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const set<string> &getTags() const {return tags;}
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bool getCellMapCell(int x, int y, CardinalDir facing) const;
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inline bool getMeetingPoint() const {return meetingPoint;}
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inline bool getCountUnitDeathInStats() const {return countUnitDeathInStats;}
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@ -329,6 +331,17 @@ private:
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void computeFirstCtOfClass();
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};
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/**
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* Used to sort UnitType. Sorts by *translated* unit name. Sorting is case sensitive and done in
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* lexical order.
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*/
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struct UnitTypeSorter
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{
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bool operator()( const UnitType *left, const UnitType *right ) const {
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return left->getName(true) < right->getName(true);
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}
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};
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}}//end namespace
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@ -601,18 +601,43 @@ string UpgradeType::getName(bool translatedValue) const {
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return lang.getTechTreeString("UpgradeTypeName_" + name,name.c_str());
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}
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string UpgradeType::getTagName(string tag, bool translatedValue) const {
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if(translatedValue == false) return tag;
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Lang &lang = Lang::getInstance();
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return lang.getTechTreeString("TagName_" + tag, tag.c_str());
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}
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string UpgradeType::getReqDesc(bool translatedValue) const{
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Lang &lang= Lang::getInstance();
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string str= ProducibleType::getReqDesc(translatedValue);
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string indent=" ";
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if(getEffectCount()>0){
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if(!effects.empty() || !tags.empty()){
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str+= "\n"+ lang.getString("Upgrades",(translatedValue == true ? "" : "english"))+"\n";
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}
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str+=UpgradeTypeBase::getDesc(translatedValue);
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if(getEffectCount()>0){
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if(!effects.empty() || !tags.empty()){
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str+= lang.getString("AffectedUnits",(translatedValue == true ? "" : "english"))+"\n";
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for(int i=0; i<getEffectCount(); ++i){
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str+= indent+getEffect(i)->getName(translatedValue)+"\n";
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// We want the output to be sorted, so convert the set to a vector and sort that
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std::vector<const UnitType*> outputUnits(effects.begin(), effects.end());
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std::sort(outputUnits.begin(), outputUnits.end(), UnitTypeSorter());
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vector<const UnitType*>::iterator unitIter;
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for (unitIter = outputUnits.begin(); unitIter != outputUnits.end(); ++unitIter) {
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const UnitType *unit = *unitIter;
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str+= indent+unit->getName(translatedValue)+"\n";
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}
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// Do the same for tags
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std::vector<string> outputTags(tags.begin(), tags.end());
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std::sort(outputTags.begin(), outputTags.end());
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vector<string>::iterator tagIter;
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for (tagIter = outputTags.begin(); tagIter != outputTags.end(); ++tagIter) {
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string tag = *tagIter;
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str+= indent + lang.getString("TagDesc", (translatedValue == true ? "" : "english")) +
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" " + getTagName(tag,translatedValue) + "\n";
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}
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}
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return str;
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@ -757,29 +782,24 @@ void UpgradeType::load(const string &dir, const TechTree *techTree,
|
|||
sortedItems.clear();
|
||||
hasDup = false;
|
||||
|
||||
//effects
|
||||
//effects -- get list of affected units
|
||||
const XmlNode *effectsNode= upgradeNode->getChild("effects");
|
||||
for(int i = 0; i < (int)effectsNode->getChildCount(); ++i) {
|
||||
const XmlNode *unitNode= effectsNode->getChild("unit", i);
|
||||
vector<XmlNode*> unitNodes= effectsNode->getChildList("unit");
|
||||
for(size_t i = 0; i < unitNodes.size(); ++i) {
|
||||
const XmlNode *unitNode= unitNodes.at(i);
|
||||
string name= unitNode->getAttribute("name")->getRestrictedValue();
|
||||
|
||||
if(sortedItems.find(name) != sortedItems.end()) {
|
||||
hasDup = true;
|
||||
}
|
||||
|
||||
sortedItems[name] = 0;
|
||||
effects.insert(factionType->getUnitType(name));
|
||||
}
|
||||
|
||||
if(hasDup) {
|
||||
printf("WARNING, upgrade type [%s] has one or more duplicate effects\n",this->getName().c_str());
|
||||
//effects -- convert tags into units
|
||||
vector<XmlNode*> tagNodes= effectsNode->getChildList("tag");
|
||||
for(size_t i = 0; i < tagNodes.size(); ++i) {
|
||||
const XmlNode *tagNode= tagNodes.at(i);
|
||||
string name= tagNode->getAttribute("name")->getRestrictedValue();
|
||||
tags.insert(name);
|
||||
}
|
||||
|
||||
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
|
||||
iterMap != sortedItems.end(); ++iterMap) {
|
||||
effects.push_back(factionType->getUnitType(iterMap->first));
|
||||
}
|
||||
sortedItems.clear();
|
||||
|
||||
//values
|
||||
UpgradeTypeBase::load(upgradeNode,name);
|
||||
}
|
||||
|
@ -792,7 +812,15 @@ void UpgradeType::load(const string &dir, const TechTree *techTree,
|
|||
}
|
||||
|
||||
bool UpgradeType::isAffected(const UnitType *unitType) const{
|
||||
return find(effects.begin(), effects.end(), unitType)!=effects.end();
|
||||
if(std::find(effects.begin(), effects.end(), unitType)!=effects.end()) return true;
|
||||
|
||||
const set<string> unitTags = unitType->getTags();
|
||||
set<string> intersect;
|
||||
set_intersection(tags.begin(),tags.end(),unitTags.begin(),unitTags.end(),
|
||||
std::inserter(intersect,intersect.begin()));
|
||||
if(!intersect.empty()) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//void UpgradeType::saveGame(XmlNode *rootNode) const {
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#include "conversion.h"
|
||||
#include "xml_parser.h"
|
||||
#include "leak_dumper.h"
|
||||
#include <set>
|
||||
|
||||
using Shared::Util::Checksum;
|
||||
using namespace Shared::Util;
|
||||
|
@ -266,9 +267,10 @@ public:
|
|||
class UpgradeType: public UpgradeTypeBase, public ProducibleType {
|
||||
private:
|
||||
/**
|
||||
* List of unit types (the "classes" of units, eg, swordman) that are affected by this upgrade.
|
||||
*/
|
||||
vector<const UnitType*> effects;
|
||||
* Set of unit types (the "classes" of units, eg, swordman) that are affected by this upgrade.
|
||||
*/
|
||||
std::set<const UnitType*> effects;
|
||||
std::set<string> tags;
|
||||
|
||||
public:
|
||||
/**
|
||||
|
@ -301,17 +303,7 @@ public:
|
|||
* appears in the XMLs.
|
||||
*/
|
||||
virtual string getName(bool translatedValue=false) const;
|
||||
|
||||
/**
|
||||
* Returns the number of UnitTypes affected by this upgrade.
|
||||
*/
|
||||
int getEffectCount() const {return (int)effects.size();}
|
||||
|
||||
/**
|
||||
* Returns a particular unit type affected by this upgrade.
|
||||
* @param i Index of the unit type in the #effects list.
|
||||
*/
|
||||
const UnitType * getEffect(int i) const {return effects[i];}
|
||||
string getTagName(string tag, bool translatedValue=false) const;
|
||||
|
||||
/**
|
||||
* Determines if a unit is affected by this upgrade.
|
||||
|
|
Loading…
Reference in New Issue