- bugfix for custom data path macro usage to avoid compiler errors
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@ -147,7 +147,7 @@ Config::Config(std::pair<ConfigType,ConfigType> type, std::pair<string,string> f
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#if defined(CUSTOM_DATA_INSTALL_PATH)
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if(foundPath == false) {
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foundPath = tryCustomPath(cfgType, fileName, TOSTRING(CUSTOM_DATA_INSTALL_PATH));
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foundPath = tryCustomPath(cfgType, fileName, formatPath(TOSTRING(CUSTOM_DATA_INSTALL_PATH)));
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}
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#endif
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@ -2181,26 +2181,8 @@ void CheckForDuplicateData() {
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string duplicateWarnings="";
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{
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// vector<string> maps;
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vector<string> results;
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/*
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vector<string> mapPaths = config.getPathListForType(ptMaps);
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findAll(mapPaths, "*.gbm", results, false, false, true);
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copy(results.begin(), results.end(), std::back_inserter(maps));
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results.clear();
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findAll(mapPaths, "*.mgm", results, false, false, true);
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copy(results.begin(), results.end(), std::back_inserter(maps));
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results.clear();
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std::sort(maps.begin(),maps.end());
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if(maps.empty()) {
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throw runtime_error("No maps were found!");
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}
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*/
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string scenarioDir = "";
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vector<string> pathList = config.getPathListForType(ptMaps,scenarioDir);
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vector<string> invalidMapList;
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@ -2459,7 +2441,7 @@ int glestMain(int argc, char** argv) {
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#if defined(CUSTOM_DATA_INSTALL_PATH)
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("\n\nCUSTOM_DATA_INSTALL_PATH = [%s]\n\n",TOSTRING(CUSTOM_DATA_INSTALL_PATH));
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("\n\nCUSTOM_DATA_INSTALL_PATH = [%s]\n\n",formatPath(TOSTRING(CUSTOM_DATA_INSTALL_PATH)).c_str());
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#endif
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const int knownArgCount = sizeof(GAME_ARGS) / sizeof(GAME_ARGS[0]);
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@ -2945,13 +2927,13 @@ int glestMain(int argc, char** argv) {
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else {
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#ifdef _WIN32
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int localeBufferSize = GetLocaleInfo(LOCALE_SYSTEM_DEFAULT, LOCALE_SISO639LANGNAME, NULL, 0);
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wchar_t *sysLocale = new wchar_t[localeBufferSize];
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int localeBufferSize = GetLocaleInfo(LOCALE_SYSTEM_DEFAULT, LOCALE_SISO639LANGNAME, NULL, 0);
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wchar_t *sysLocale = new wchar_t[localeBufferSize];
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GetLocaleInfo(LOCALE_SYSTEM_DEFAULT, LOCALE_SISO639LANGNAME, sysLocale,localeBufferSize);
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//String langValue(sysLocale);
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//const char *lang_locale = langValue.c_str();
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char langValue[1024]="";
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char langValue[1024]="";
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wcstombs(langValue,sysLocale, 1023);
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const char *lang_locale = &langValue[0];
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#else
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@ -3543,9 +3525,9 @@ int glestMain(int argc, char** argv) {
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cinfd[0].events = POLLIN;
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#else
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h = GetStdHandle(STD_INPUT_HANDLE);
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//DWORD dwMode;
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//GetConsoleMode(h, &dwMode);
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//SetConsoleMode(h, dwMode & ~ENABLE_MOUSE_INPUT);
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//DWORD dwMode;
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//GetConsoleMode(h, &dwMode);
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//SetConsoleMode(h, dwMode & ~ENABLE_MOUSE_INPUT);
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FlushConsoleInputBuffer(h);
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#endif
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}
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@ -3573,11 +3555,11 @@ int glestMain(int argc, char** argv) {
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// without pressing enter, and then try to end the server another way (say a remote
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// console command), in which case we'll still be waiting for the stdin EOL and hang.
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DWORD saveMode;
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GetConsoleMode(h, &saveMode);
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DWORD dwMode = saveMode;
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dwMode &= ~ENABLE_MOUSE_INPUT;
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dwMode &= ~ENABLE_WINDOW_INPUT;
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DWORD saveMode;
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GetConsoleMode(h, &saveMode);
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DWORD dwMode = saveMode;
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dwMode &= ~ENABLE_MOUSE_INPUT;
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dwMode &= ~ENABLE_WINDOW_INPUT;
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SetConsoleMode(h, dwMode);
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bool gotData = (WaitForSingleObject(h, 0) == WAIT_OBJECT_0);
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@ -3588,18 +3570,18 @@ int glestMain(int argc, char** argv) {
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bool skip = true;
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#ifdef WIN32
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DWORD nNumberOfCharsToRead = 1024;
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DWORD nRead = 0;
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DWORD nNumberOfCharsToRead = 1024;
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DWORD nRead = 0;
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INPUT_RECORD irInRec[1025];
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PeekConsoleInput(h,&irInRec[0],nNumberOfCharsToRead,&nRead);
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for(int i = 0; i < nRead; ++i) {
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INPUT_RECORD &inr = irInRec[i];
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//printf("inr.EventType = %d\n",inr.EventType);
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if(inr.EventType == KEY_EVENT) {
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if(inr.Event.KeyEvent.bKeyDown) {
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char cHoldKey = inr.Event.KeyEvent.uChar.AsciiChar;
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for(int i = 0; i < nRead; ++i) {
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INPUT_RECORD &inr = irInRec[i];
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//printf("inr.EventType = %d\n",inr.EventType);
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if(inr.EventType == KEY_EVENT) {
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if(inr.Event.KeyEvent.bKeyDown) {
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char cHoldKey = inr.Event.KeyEvent.uChar.AsciiChar;
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if(cHoldKey == '\r') {
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skip = false;
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break;
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@ -211,6 +211,7 @@ bool EndsWith(const string &str, const string& key);
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void endPathWithSlash(string &path, bool requireOSSlash=false);
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void trimPathWithStartingSlash(string &path);
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void updatePathClimbingParts(string &path);
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void formatPath(string &path);
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string replaceAll(string& context, const string& from, const string& to);
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bool removeFile(string file);
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@ -500,6 +500,11 @@ void endPathWithSlash(string &path,bool requireOSSlash) {
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}
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}
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void formatPath(string &path) {
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replaceAll(path, "\"", "");
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replaceAll(path, "//", "/");
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}
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void trimPathWithStartingSlash(string &path) {
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if(StartsWith(path, "/") == true || StartsWith(path, "\\") == true) {
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path.erase(path.begin(),path.begin()+1);
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@ -77,11 +77,11 @@ void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits,bool
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#ifndef WIN32
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string mg_icon_file = "";
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#if defined(CUSTOM_DATA_INSTALL_PATH_VALUE)
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if(fileExists(CUSTOM_DATA_INSTALL_PATH_VALUE + "megaglest.png")) {
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mg_icon_file = CUSTOM_DATA_INSTALL_PATH_VALUE + "megaglest.png";
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if(fileExists(formatPath(TOSTRING(CUSTOM_DATA_INSTALL_PATH_VALUE)) + "megaglest.png")) {
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mg_icon_file = formatPath(TOSTRING(CUSTOM_DATA_INSTALL_PATH_VALUE)) + "megaglest.png";
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}
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else if(fileExists(CUSTOM_DATA_INSTALL_PATH_VALUE + "megaglest.bmp")) {
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mg_icon_file = CUSTOM_DATA_INSTALL_PATH_VALUE + "megaglest.bmp";
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else if(fileExists(formatPath(TOSTRING(CUSTOM_DATA_INSTALL_PATH_VALUE)) + "megaglest.bmp")) {
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mg_icon_file = formatPath(TOSTRING(CUSTOM_DATA_INSTALL_PATH_VALUE)) + "megaglest.bmp";
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}
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#endif
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@ -202,15 +202,15 @@ void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits,bool
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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GLuint err = glewInit();
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if (GLEW_OK != err) {
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fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err));
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//return 1;
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throw std::runtime_error((char *)glewGetErrorString(err));
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if (GLEW_OK != err) {
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fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err));
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//return 1;
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throw std::runtime_error((char *)glewGetErrorString(err));
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}
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//fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
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int bufferSize = (resW * resH * BaseColorPickEntity::COLOR_COMPONENTS);
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BaseColorPickEntity::init(bufferSize);
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BaseColorPickEntity::init(bufferSize);
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}
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}
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@ -190,11 +190,11 @@ std::map<string,string> Properties::getTagReplacementValues(std::map<string,stri
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//const wchar_t *wBuf = &szPath[0];
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//size_t size = MAX_PATH + 1;
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//char pMBBuffer[MAX_PATH + 1]="";
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//wcstombs_s(&size, &pMBBuffer[0], (size_t)size, wBuf, (size_t)size);// Convert to char* from TCHAR[]
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//string appPath="";
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//appPath.assign(&pMBBuffer[0]); // Now assign the char* to the string, and there you have it!!! :)
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std::string appPath = utf8_encode(szPath);
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//char pMBBuffer[MAX_PATH + 1]="";
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//wcstombs_s(&size, &pMBBuffer[0], (size_t)size, wBuf, (size_t)size);// Convert to char* from TCHAR[]
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//string appPath="";
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//appPath.assign(&pMBBuffer[0]); // Now assign the char* to the string, and there you have it!!! :)
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std::string appPath = utf8_encode(szPath);
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//string appPath = szPath;
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mapTagReplacementValues["$APPDATA"] = appPath;
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@ -215,20 +215,15 @@ std::map<string,string> Properties::getTagReplacementValues(std::map<string,stri
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mapTagReplacementValues["{APPLICATIONPATH}"] = Properties::applicationPath;
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#if defined(CUSTOM_DATA_INSTALL_PATH)
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mapTagReplacementValues["$APPLICATIONDATAPATH"] = TOSTRING(CUSTOM_DATA_INSTALL_PATH);
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mapTagReplacementValues["%%APPLICATIONDATAPATH%%"] = TOSTRING(CUSTOM_DATA_INSTALL_PATH);
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mapTagReplacementValues["{APPLICATIONDATAPATH}"] = TOSTRING(CUSTOM_DATA_INSTALL_PATH);
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//mapTagReplacementValues["$COMMONDATAPATH", string(CUSTOM_DATA_INSTALL_PATH) + "/commondata/");
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//mapTagReplacementValues["%%COMMONDATAPATH%%", string(CUSTOM_DATA_INSTALL_PATH) + "/commondata/");
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mapTagReplacementValues["$APPLICATIONDATAPATH"] = formatPath(TOSTRING(CUSTOM_DATA_INSTALL_PATH));
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mapTagReplacementValues["%%APPLICATIONDATAPATH%%"] = formatPath(TOSTRING(CUSTOM_DATA_INSTALL_PATH));
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mapTagReplacementValues["{APPLICATIONDATAPATH}"] = formatPath(TOSTRING(CUSTOM_DATA_INSTALL_PATH));
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#else
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mapTagReplacementValues["$APPLICATIONDATAPATH"] = Properties::applicationPath;
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mapTagReplacementValues["%%APPLICATIONDATAPATH%%"] = Properties::applicationPath;
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mapTagReplacementValues["{APPLICATIONDATAPATH}"] = Properties::applicationPath;
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//mapTagReplacementValues["$COMMONDATAPATH", Properties::applicationPath + "/commondata/");
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//mapTagReplacementValues["%%COMMONDATAPATH%%", Properties::applicationPath + "/commondata/");
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#endif
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mapTagReplacementValues["$GAMEVERSION"] = Properties::gameVersion;
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@ -278,17 +273,17 @@ bool Properties::applyTagsToValue(string &value, std::map<string,string> *mapTag
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// For win32 we allow use of the appdata variable since that is the recommended
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// place for application data in windows platform
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#ifdef WIN32
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TCHAR szPath[MAX_PATH];
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// Get path for each computer, non-user specific and non-roaming data.
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if ( SUCCEEDED( SHGetFolderPath( NULL, CSIDL_APPDATA,
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TCHAR szPath[MAX_PATH];
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// Get path for each computer, non-user specific and non-roaming data.
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if ( SUCCEEDED( SHGetFolderPath( NULL, CSIDL_APPDATA,
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NULL, 0, szPath))) {
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//const wchar_t *wBuf = &szPath[0];
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//size_t size = MAX_PATH + 1;
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//char pMBBuffer[MAX_PATH + 1]="";
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//wcstombs_s(&size, &pMBBuffer[0], (size_t)size, wBuf, (size_t)size);// Convert to char* from TCHAR[]
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//string appPath="";
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//appPath.assign(&pMBBuffer[0]); // Now assign the char* to the string, and there you have it!!! :)
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std::string appPath = utf8_encode(szPath);
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//char pMBBuffer[MAX_PATH + 1]="";
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//wcstombs_s(&size, &pMBBuffer[0], (size_t)size, wBuf, (size_t)size);// Convert to char* from TCHAR[]
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//string appPath="";
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//appPath.assign(&pMBBuffer[0]); // Now assign the char* to the string, and there you have it!!! :)
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std::string appPath = utf8_encode(szPath);
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//string appPath = szPath;
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replaceAll(value, "$APPDATA", appPath);
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@ -308,20 +303,15 @@ bool Properties::applyTagsToValue(string &value, std::map<string,string> *mapTag
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replaceAll(value, "{APPLICATIONPATH}", Properties::applicationPath);
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#if defined(CUSTOM_DATA_INSTALL_PATH)
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replaceAll(value, "$APPLICATIONDATAPATH", TOSTRING(CUSTOM_DATA_INSTALL_PATH));
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replaceAll(value, "%%APPLICATIONDATAPATH%%", TOSTRING(CUSTOM_DATA_INSTALL_PATH));
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replaceAll(value, "{APPLICATIONDATAPATH}", TOSTRING(CUSTOM_DATA_INSTALL_PATH));
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//replaceAll(value, "$COMMONDATAPATH", string(CUSTOM_DATA_INSTALL_PATH) + "/commondata/");
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//replaceAll(value, "%%COMMONDATAPATH%%", string(CUSTOM_DATA_INSTALL_PATH) + "/commondata/");
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replaceAll(value, "$APPLICATIONDATAPATH", formatPath(TOSTRING(CUSTOM_DATA_INSTALL_PATH)));
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replaceAll(value, "%%APPLICATIONDATAPATH%%", formatPath(TOSTRING(CUSTOM_DATA_INSTALL_PATH)));
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replaceAll(value, "{APPLICATIONDATAPATH}", formatPath(TOSTRING(CUSTOM_DATA_INSTALL_PATH)));
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#else
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replaceAll(value, "$APPLICATIONDATAPATH", Properties::applicationPath);
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replaceAll(value, "%%APPLICATIONDATAPATH%%", Properties::applicationPath);
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replaceAll(value, "{APPLICATIONDATAPATH}", Properties::applicationPath);
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//replaceAll(value, "$COMMONDATAPATH", Properties::applicationPath + "/commondata/");
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//replaceAll(value, "%%COMMONDATAPATH%%", Properties::applicationPath + "/commondata/");
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#endif
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replaceAll(value, "$GAMEVERSION", Properties::gameVersion);
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