// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2005 Martio Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _GLEST_GAME_MENUSTATEGRAPHICINFO_H_ #define _GLEST_GAME_MENUSTATEGRAPHICINFO_H_ #include "main_menu.h" #include "leak_dumper.h" using namespace Shared::Graphics::Gl; namespace Glest{ namespace Game{ // =============================== // class MenuStateGraphicInfo // =============================== class MenuStateGraphicInfo: public MenuState { private: GraphicButton buttonReturn; GraphicLabel labelInfo; GraphicLabel labelMoreInfo; GraphicLabel labelInternalInfo; //string glInfo; //string glMoreInfo; public: MenuStateGraphicInfo(Program *program, MainMenu *mainMenu); void mouseClick(int x, int y, MouseButton mouseButton); void mouseDoubleClick(int x, int y, MouseButton mouseButton){}; void mouseMove(int x, int y, const MouseState *mouseState); void render(); virtual void keyDown(SDL_KeyboardEvent key); virtual void reloadUI(); }; }}//end namespace #endif