// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _GLEST_GAME_MENUSTATEOPTIONS_SOUND_H_ #define _GLEST_GAME_MENUSTATEOPTIONS_SOUND_H_ #include "main_menu.h" #include "leak_dumper.h" namespace Glest{ namespace Game{ // =============================== // class MenuStateOptionsSound // =============================== class MenuStateOptionsSound: public MenuState{ private: GraphicButton buttonOk; GraphicButton buttonReturn; GraphicButton buttonKeyboardSetup; // configure the keyboard GraphicButton buttonVideoSection; GraphicButton buttonAudioSection; GraphicButton buttonMiscSection; GraphicButton buttonNetworkSettings; GraphicLabel labelSoundFactory; GraphicListBox listBoxSoundFactory; GraphicLabel labelVolumeFx; GraphicListBox listBoxVolumeFx; GraphicLabel labelVolumeAmbient; GraphicListBox listBoxVolumeAmbient; GraphicLabel labelVolumeMusic; GraphicListBox listBoxVolumeMusic; GraphicMessageBox mainMessageBox; int mainMessageBoxState; ProgramState **parentUI; public: MenuStateOptionsSound(Program *program, MainMenu *mainMenu, ProgramState **parentUI=NULL); void mouseClick(int x, int y, MouseButton mouseButton); void mouseDoubleClick(int x, int y, MouseButton mouseButton){}; void mouseMove(int x, int y, const MouseState *mouseState); void render(); //virtual void keyDown(SDL_KeyboardEvent key); virtual void keyPress(SDL_KeyboardEvent c); //virtual bool isInSpecialKeyCaptureEvent(); virtual void reloadUI(); private: void saveConfig(); void setActiveInputLable(GraphicLabel* newLable); //void showMessageBox(const string &text, const string &header, bool toggle); }; }}//end namespace #endif