// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 Martiņo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _GLEST_GAME_CONFIG_H_ #define _GLEST_GAME_CONFIG_H_ #include "properties.h" #include #include "game_constants.h" namespace Glest{ namespace Game{ using Shared::Util::Properties; // ===================================================== // class Config // // Game configuration // ===================================================== class Config{ private: Properties properties; private: Config(); public: static Config &getInstance(); void save(const string &path="glest.ini"); int getInt(const string &key,const char *defaultValueIfNotFound=NULL) const; bool getBool(const string &key,const char *defaultValueIfNotFound=NULL) const; float getFloat(const string &key,const char *defaultValueIfNotFound=NULL) const; const string getString(const string &key,const char *defaultValueIfNotFound=NULL) const; int getInt(const char *key,const char *defaultValueIfNotFound=NULL) const; bool getBool(const char *key,const char *defaultValueIfNotFound=NULL) const; float getFloat(const char *key,const char *defaultValueIfNotFound=NULL) const; const string getString(const char *key,const char *defaultValueIfNotFound=NULL) const; void setInt(const string &key, int value); void setBool(const string &key, bool value); void setFloat(const string &key, float value); void setString(const string &key, const string &value); vector getPathListForType(PathType type, string scenarioDir = ""); string toString(); }; }}//end namespace #endif