// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _GLEST_GAME_CONFIG_H_ #define _GLEST_GAME_CONFIG_H_ #ifdef WIN32 #include #include #endif #include "properties.h" #include #include "game_constants.h" #include #include "leak_dumper.h" namespace Glest{ namespace Game{ using Shared::Util::Properties; // ===================================================== // class Config // // Game configuration // ===================================================== enum ConfigType { cfgMainGame, cfgUserGame, cfgTempGame, cfgMainKeys, cfgUserKeys, cfgTempKeys }; class Config { private: std::pair properties; Properties tempProperties; std::pair cfgType; std::pair fileNameParameter; std::pair fileName; std::pair fileLoaded; string custom_path_parameter; static map configList; static const char *glest_ini_filename; static const char *glestuser_ini_filename; static map customRuntimeProperties; public: static const char *glestkeys_ini_filename; static const char *glestuserkeys_ini_filename; static const char *ACTIVE_MOD_PROPERTY_NAME; static const char *colorPicking; static const char *selectBufPicking; static const char *frustumPicking; protected: Config(); Config(std::pair type, std::pair file, std::pair fileMustExist,string custom_path=""); bool tryCustomPath(std::pair &type, std::pair &file, string custom_path); static void CopyAll(Config *src,Config *dest); vector > getPropertiesFromContainer(const Properties &propertiesObj) const; static bool replaceFileWithLocalFile(const vector &dirList, string fileNamePart, string &resultToReplace); public: static Config &getInstance(std::pair type = std::make_pair(cfgMainGame,cfgUserGame) , std::pair file = std::make_pair(glest_ini_filename,glestuser_ini_filename) , std::pair fileMustExist = std::make_pair(true,false),string custom_path="" ); void save(const string &path=""); void reload(); int getInt(const string &key,const char *defaultValueIfNotFound=NULL) const; bool getBool(const string &key,const char *defaultValueIfNotFound=NULL) const; float getFloat(const string &key,const char *defaultValueIfNotFound=NULL) const; const string getString(const string &key,const char *defaultValueIfNotFound=NULL) const; int getInt(const char *key,const char *defaultValueIfNotFound=NULL) const; bool getBool(const char *key,const char *defaultValueIfNotFound=NULL) const; float getFloat(const char *key,const char *defaultValueIfNotFound=NULL) const; const string getString(const char *key,const char *defaultValueIfNotFound=NULL) const; //char getCharKey(const char *key) const; SDL_Keycode getSDLKey(const char *key) const; void setInt(const string &key, int value, bool tempBuffer=false); void setBool(const string &key, bool value, bool tempBuffer=false); void setFloat(const string &key, float value, bool tempBuffer=false); void setString(const string &key, const string &value, bool tempBuffer=false); vector getPathListForType(PathType type, string scenarioDir = ""); vector > getMergedProperties() const; vector > getMasterProperties() const; vector > getUserProperties() const; void setUserProperties(const vector > &valueList); string getFileName(bool userFilename) const; SDL_Keycode translateStringToSDLKey(const string &value) const; string toString(); static string getCustomRuntimeProperty(string key) { return customRuntimeProperties[key]; } static void setCustomRuntimeProperty(string key, string value) { customRuntimeProperties[key] = value; } static string findValidLocalFileFromPath(string fileName); static string getMapPath(const string &mapName, string scenarioDir="", bool errorOnNotFound=true); }; }}//end namespace #endif