// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _SHARED_GRAPHICS_MODELMANAGER_H_ #define _SHARED_GRAPHICS_MODELMANAGER_H_ #include "model.h" #include #include "leak_dumper.h" using namespace std; namespace Shared{ namespace Graphics{ class TextureManager; // ===================================================== // class ModelManager // ===================================================== class ModelManager{ protected: typedef vector ModelContainer; protected: ModelContainer models; TextureManager *textureManager; public: ModelManager(); virtual ~ModelManager(); Model *newModel(const string &path,bool deletePixMapAfterLoad,std::map > > *loadedFileList, string *sourceLoader); void init(); void end(); void endModel(Model *model,bool mustExistInList=false); void endLastModel(bool mustExistInList=false); void setTextureManager(TextureManager *textureManager) {this->textureManager= textureManager;} }; }}//end namespace #endif