// ============================================================== // This file is part of Glest Shared Library (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _SHARED_GRAPHICS_TEXTUREMANAGER_H_ #define _SHARED_GRAPHICS_TEXTUREMANAGER_H_ #include #include "texture.h" #include "leak_dumper.h" using std::vector; namespace Shared{ namespace Graphics{ // ===================================================== // class TextureManager // ===================================================== typedef vector TextureContainer; //manages textures, creation on request and deletion on destruction class TextureManager{ protected: TextureContainer textures; Texture::Filter textureFilter; int maxAnisotropy; public: TextureManager(); ~TextureManager(); void init(bool forceInit=false); void end(); void setFilter(Texture::Filter textureFilter); void setMaxAnisotropy(int maxAnisotropy); void initTexture(Texture *texture); void endTexture(Texture *texture,bool mustExistInList=false); void endLastTexture(bool mustExistInList=false); void reinitTextures(); Texture::Filter getTextureFilter() const {return textureFilter;} int getMaxAnisotropy() const {return maxAnisotropy;} Texture *getTexture(const string &path); Texture1D *newTexture1D(); Texture2D *newTexture2D(); Texture3D *newTexture3D(); TextureCube *newTextureCube(); const TextureContainer &getTextures() const {return textures;} }; }}//end namespace #endif