// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2005 Marti�o Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _GLEST_GAME_MENUSTATEABOUT_H_ #define _GLEST_GAME_MENUSTATEABOUT_H_ #include "main_menu.h" #include "leak_dumper.h" namespace Glest{ namespace Game{ // =============================== // class MenuStateAbout // =============================== class MenuStateAbout: public MenuState{ public: static const int aboutStringCount1= 3; static const int aboutStringCount2= 3; static const int teammateCount= 9; private: GraphicButton buttonReturn; GraphicLabel labelAbout1[aboutStringCount1]; GraphicLabel labelAbout2[aboutStringCount2]; GraphicLabel labelTeammateName[teammateCount]; GraphicLabel labelTeammateRole[teammateCount]; public: MenuStateAbout(Program *program, MainMenu *mainMenu); void mouseClick(int x, int y, MouseButton mouseButton); void mouseMove(int x, int y, const MouseState *mouseState); void render(); virtual void keyDown(char key); }; }}//end namespace #endif