// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2005 Marti�o Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _GLEST_GAME_MENUSTATEOPTIONS_H_ #define _GLEST_GAME_MENUSTATEOPTIONS_H_ #include "main_menu.h" #include "leak_dumper.h" namespace Glest{ namespace Game{ // =============================== // class MenuStateOptions // =============================== class MenuStateOptions: public MenuState{ private: GraphicButton buttonOk; GraphicButton buttonAbort; GraphicButton buttonAutoConfig; GraphicButton buttonVideoInfo; GraphicButton buttonKeyboardSetup; // configure the keyboard GraphicLabel labelLang; GraphicLabel labelShadows; GraphicLabel labelFilter; GraphicLabel labelTextures3D; GraphicLabel labelLights; GraphicLabel labelUnitParticles; GraphicLabel labelSoundFactory; GraphicLabel labelVolumeFx; GraphicLabel labelVolumeAmbient; GraphicLabel labelVolumeMusic; GraphicListBox listBoxLang; GraphicListBox listBoxShadows; GraphicListBox listBoxFilter; GraphicCheckBox checkBoxTextures3D; GraphicListBox listBoxLights; GraphicCheckBox checkBoxUnitParticles; GraphicListBox listBoxSoundFactory; GraphicListBox listBoxVolumeFx; GraphicListBox listBoxVolumeAmbient; GraphicListBox listBoxVolumeMusic; GraphicLabel labelPlayerName; GraphicLabel labelPlayerNameLabel; GraphicLabel *activeInputLabel; GraphicLabel labelServerPort; GraphicLabel labelServerPortLabel; GraphicLabel labelScreenModes; GraphicListBox listBoxScreenModes; list modeInfos; GraphicLabel labelFullscreenWindowed; GraphicCheckBox checkBoxFullscreenWindowed; GraphicLabel labelVideoSection; GraphicLabel labelAudioSection; GraphicLabel labelMiscSection; GraphicLabel labelFontSizeAdjustment; GraphicListBox listFontSizeAdjustment; GraphicLabel labelMapPreview; GraphicCheckBox checkBoxMapPreview; GraphicMessageBox mainMessageBox; int mainMessageBoxState; GraphicLabel labelPublishServerExternalPort; GraphicListBox listBoxPublishServerExternalPort; public: MenuStateOptions(Program *program, MainMenu *mainMenu); void mouseClick(int x, int y, MouseButton mouseButton); void mouseMove(int x, int y, const MouseState *mouseState); void render(); virtual void keyDown(char key); virtual void keyPress(char c); private: void saveConfig(); void setActiveInputLable(GraphicLabel* newLable); void showMessageBox(const string &text, const string &header, bool toggle); }; }}//end namespace #endif