// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2010- by Titus Tscharntke // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _GLEST_GAME_SERVERLINE_H_ #define _GLEST_GAME_SERVERLINE_H_ #include "masterserver_info.h" #include "components.h" #include "lang.h" #include "world.h" #include "leak_dumper.h" namespace Glest{ namespace Game{ // =============================== // ServerLine // =============================== class ServerLine { private: MasterServerInfo masterServerInfo; int lineHeight; int baseY; bool compatible; GraphicButton selectButton; GraphicLabel gameFull; GraphicLabel wrongVersionLabel; //general info: GraphicLabel glestVersionLabel; GraphicLabel platformLabel; //GraphicLabel binaryCompileDateLabel; //game info: GraphicLabel serverTitleLabel; GraphicLabel ipAddressLabel; //game setup info: GraphicLabel techLabel; GraphicLabel mapLabel; GraphicLabel tilesetLabel; GraphicLabel activeSlotsLabel; GraphicLabel externalConnectPort; const char * containerName; public: ServerLine( MasterServerInfo *mServerInfo, int lineIndex, int baseY, int lineHeight, const char *containerName); virtual ~ServerLine(); MasterServerInfo *getMasterServerInfo() {return &masterServerInfo;} const int getLineHeight() const {return lineHeight;} bool buttonMouseClick(int x, int y); bool buttonMouseMove(int x, int y); void setY(int y); //void setIndex(int value); void render(); }; }}//end namespace #endif