// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 Martio Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "config.h" #include "util.h" #include "game_constants.h" #include "platform_util.h" #include "game_util.h" #include #include "conversion.h" #include "window.h" #include #include #include "leak_dumper.h" using namespace Shared::Platform; using namespace Shared::Util; using namespace std; namespace Glest{ namespace Game{ int GameConstants::networkFramePeriod = 20; int GameConstants::updateFps = 40; int GameConstants::cameraFps = 100; const float GameConstants::normalMultiplier = 1.0f; const float GameConstants::easyMultiplier = 0.8f; const float GameConstants::ultraMultiplier = 3.0f; const float GameConstants::megaMultiplier = 4.0f; const char *GameConstants::folder_path_maps = "maps"; const char *GameConstants::folder_path_scenarios = "scenarios"; const char *GameConstants::folder_path_techs = "techs"; const char *GameConstants::folder_path_tilesets = "tilesets"; const char *GameConstants::folder_path_tutorials = "tutorials"; const char *GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME = "???"; const char *GameConstants::folder_path_screenshots = "screens/"; const char *GameConstants::OBSERVER_SLOTNAME = "*Observer*"; const char *GameConstants::RANDOMFACTION_SLOTNAME = "*Random*"; const char *GameConstants::playerTextureCacheLookupKey = "playerTextureCache"; const char *GameConstants::application_name = "MegaGlest"; const char *GameConstants::pathCacheLookupKey = "pathCache_"; const char *GameConstants::path_data_CacheLookupKey = "data"; const char *GameConstants::path_ini_CacheLookupKey = "ini"; const char *GameConstants::path_logs_CacheLookupKey = "logs"; const char *Config::glest_ini_filename = "glest.ini"; const char *Config::glestuser_ini_filename = "glestuser.ini"; // ===================================================== // class Config // ===================================================== const string defaultNotFoundValue = "~~NOT FOUND~~"; map Config::configList; Config::Config() { fileLoaded.first = false; fileLoaded.second = false; cfgType.first = cfgMainGame; cfgType.second = cfgUserGame; fileName.first = ""; fileName.second = ""; fileLoaded.first = false; fileLoaded.second = false; } Config::Config(std::pair type, std::pair file, std::pair fileMustExist) { fileLoaded.first = false; fileLoaded.second = false; cfgType = type; fileName = file; if(getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) != "") { fileName.first = getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) + fileName.first; fileName.second = getGameReadWritePath(GameConstants::path_ini_CacheLookupKey) + fileName.second; } //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cfgFile.first = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.first.c_str()); if(fileMustExist.first == true || (fileMustExist.first == false && fileExists(fileName.first) == true)) { properties.first.load(fileName.first); fileLoaded.first = true; //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cfgFile.first = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.first.c_str()); } //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cfgFile.first = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.first.c_str()); if(properties.first.getString("UserOverrideFile", defaultNotFoundValue.c_str()) != defaultNotFoundValue) { fileName.second = properties.first.getString("UserOverrideFile"); } //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cfgFile.second = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.second.c_str()); if(fileMustExist.second == true || (fileMustExist.second == false && fileExists(fileName.second) == true)) { properties.second.load(fileName.second); fileLoaded.second = true; //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cfgFile.second = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.second.c_str()); } try { if(fileName.second != "" && fileExists(fileName.second) == false) { if(SystemFlags::VERBOSE_MODE_ENABLED) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] attempting to auto-create cfgFile.second = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.second.c_str()); std::ofstream userFile; userFile.open(fileName.second.c_str(), ios_base::out | ios_base::trunc); userFile.close(); } } catch(const exception &ex) { SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what()); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ERROR trying to auto-create cfgFile.second = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.second.c_str()); } //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] cfgFile.second = [%s]\n",__FILE__,__FUNCTION__,__LINE__,fileName.second.c_str()); } Config &Config::getInstance(std::pair type, std::pair file, std::pair fileMustExist) { if(configList.find(type.first) == configList.end()) { if(SystemFlags::VERBOSE_MODE_ENABLED) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); Config config(type, file, fileMustExist); if(SystemFlags::VERBOSE_MODE_ENABLED) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); configList.insert(map::value_type(type.first,config)); if(SystemFlags::VERBOSE_MODE_ENABLED) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } return configList.find(type.first)->second; } void Config::CopyAll(Config *src, Config *dest) { dest->properties = src->properties; dest->cfgType = src->cfgType; dest->fileName = src->fileName; dest->fileLoaded = src->fileLoaded; } void Config::reload() { if(SystemFlags::VERBOSE_MODE_ENABLED) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); std::pair type = std::make_pair(cfgMainGame,cfgUserGame); Config newconfig(type, std::make_pair(glest_ini_filename,glestuser_ini_filename), std::make_pair(true,false)); if(SystemFlags::VERBOSE_MODE_ENABLED) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); Config &oldconfig = configList.find(type.first)->second; CopyAll(&newconfig, &oldconfig); if(SystemFlags::VERBOSE_MODE_ENABLED) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } void Config::save(const string &path){ if(fileLoaded.second == true) { if(path != "") { fileName.second = path; } properties.second.save(fileName.second); return; } if(path != "") { fileName.first = path; } properties.first.save(fileName.first); } int Config::getInt(const char *key,const char *defaultValueIfNotFound) const { if(fileLoaded.second == true && properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) { return properties.second.getInt(key,defaultValueIfNotFound); } return properties.first.getInt(key,defaultValueIfNotFound); } bool Config::getBool(const char *key,const char *defaultValueIfNotFound) const { if(fileLoaded.second == true && properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) { return properties.second.getBool(key,defaultValueIfNotFound); } return properties.first.getBool(key,defaultValueIfNotFound); } float Config::getFloat(const char *key,const char *defaultValueIfNotFound) const { if(fileLoaded.second == true && properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) { return properties.second.getFloat(key,defaultValueIfNotFound); } return properties.first.getFloat(key,defaultValueIfNotFound); } const string Config::getString(const char *key,const char *defaultValueIfNotFound) const { if(fileLoaded.second == true && properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) { return properties.second.getString(key,defaultValueIfNotFound); } return properties.first.getString(key,defaultValueIfNotFound); } int Config::getInt(const string &key,const char *defaultValueIfNotFound) const{ if(fileLoaded.second == true && properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) { return properties.second.getInt(key,defaultValueIfNotFound); } return properties.first.getInt(key,defaultValueIfNotFound); } bool Config::getBool(const string &key,const char *defaultValueIfNotFound) const{ if(fileLoaded.second == true && properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) { return properties.second.getBool(key,defaultValueIfNotFound); } return properties.first.getBool(key,defaultValueIfNotFound); } float Config::getFloat(const string &key,const char *defaultValueIfNotFound) const{ if(fileLoaded.second == true && properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) { return properties.second.getFloat(key,defaultValueIfNotFound); } return properties.first.getFloat(key,defaultValueIfNotFound); } const string Config::getString(const string &key,const char *defaultValueIfNotFound) const{ if(fileLoaded.second == true && properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) { return properties.second.getString(key,defaultValueIfNotFound); } return properties.first.getString(key,defaultValueIfNotFound); } char Config::translateStringToCharKey(const string &value) const { char result = 0; if(IsNumeric(value.c_str()) == true) { result = strToInt(value); } else if(value.substr(0,2) == "vk") { if(value == "vkLeft") { result = vkLeft; } else if(value == "vkRight") { result = vkRight; } else if(value == "vkUp") { result = vkUp; } else if(value == "vkDown") { result = vkDown; } else if(value == "vkAdd") { result = vkAdd; } else if(value == "vkSubtract") { result = vkSubtract; } else if(value == "vkEscape") { result = vkEscape; } else if(value == "vkF1") { result = vkF1; } else if(value == "vkF2") { result = vkF2; } else if(value == "vkF3") { result = vkF3; } else if(value == "vkF4") { result = vkF4; } else if(value == "vkF5") { result = vkF5; } else if(value == "vkF6") { result = vkF6; } else if(value == "vkF7") { result = vkF7; } else if(value == "vkF8") { result = vkF8; } else if(value == "vkF9") { result = vkF9; } else if(value == "vkF10") { result = vkF10; } else if(value == "vkF11") { result = vkF11; } else if(value == "vkF12") { result = vkF12; } else { string sError = "Unsupported key translation" + value; throw runtime_error(sError.c_str()); } } else if(value.length() >= 1) { if(value.length() == 3 && value[0] == '\'' && value[2] == '\'') { result = value[1]; } else { result = value[0]; } } else { string sError = "Unsupported key translation" + value; throw runtime_error(sError.c_str()); } return result; } char Config::getCharKey(const char *key) const { if(fileLoaded.second == true && properties.second.getString(key, defaultNotFoundValue.c_str()) != defaultNotFoundValue) { string value = properties.second.getString(key); return translateStringToCharKey(value); } string value = properties.first.getString(key); return translateStringToCharKey(value); } void Config::setInt(const string &key, int value){ if(fileLoaded.second == true) { properties.second.setInt(key, value); return; } properties.first.setInt(key, value); } void Config::setBool(const string &key, bool value){ if(fileLoaded.second == true) { properties.second.setBool(key, value); return; } properties.first.setBool(key, value); } void Config::setFloat(const string &key, float value){ if(fileLoaded.second == true) { properties.second.setFloat(key, value); return; } properties.first.setFloat(key, value); } void Config::setString(const string &key, const string &value){ if(fileLoaded.second == true) { properties.second.setString(key, value); return; } properties.first.setString(key, value); } string Config::toString(){ return properties.first.toString(); } vector Config::getPathListForType(PathType type, string scenarioDir) { vector pathList; //#include "game_constants.h" //#include "game_util.h" string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey); string userData = getString("UserData_Root",""); if(userData != "") { if(userData[userData.size()-1] != '/' && userData[userData.size()-1] != '\\') { userData += '/'; } userData=data_path+userData; if(isdir(userData.c_str()) == false) { createDirectoryPaths(userData); } } if(scenarioDir != "") { pathList.push_back(data_path+scenarioDir); } switch(type) { case ptMaps: pathList.push_back(data_path+GameConstants::folder_path_maps); if(userData != "") { pathList.push_back(userData + string(GameConstants::folder_path_maps)); } break; case ptScenarios: pathList.push_back(data_path+GameConstants::folder_path_scenarios); if(userData != "") { pathList.push_back(userData + string(GameConstants::folder_path_scenarios)); } break; case ptTechs: pathList.push_back(data_path+GameConstants::folder_path_techs); if(userData != "") { pathList.push_back(userData + string(GameConstants::folder_path_techs)); } break; case ptTilesets: pathList.push_back(data_path+GameConstants::folder_path_tilesets); if(userData != "") { pathList.push_back(userData + string(GameConstants::folder_path_tilesets)); } break; case ptTutorials: pathList.push_back(data_path+GameConstants::folder_path_tutorials); if(userData != "") { pathList.push_back(userData + string(GameConstants::folder_path_tutorials)); } break; } return pathList; } }}// end namespace