// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 MartiƱo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "object_type.h" #include "renderer.h" #include "leak_dumper.h" namespace Glest{ namespace Game{ // ===================================================== // class ObjectType // ===================================================== void ObjectType::init(int modelCount, int objectClass, bool walkable, int height) { // modeltypes.reserve(modelCount); this->objectClass= objectClass; this->walkable= walkable; this->height = height; } ObjectType::~ObjectType(){ while(!(modeltypes.empty())){ delete modeltypes.back(); modeltypes.pop_back(); //Logger::getInstance().add("ObjectType", true); } } TilesetModelType* ObjectType::loadModel(const string &path, std::map > > *loadedFileList, string parentLoader) { Model *model= Renderer::getInstance().newModel(rsGame, path, false, loadedFileList, &parentLoader); color= Vec3f(0.f); if(model && model->getMeshCount()>0 && model->getMesh(0)->getTexture(0) != NULL) { const Pixmap2D *p= model->getMesh(0)->getTexture(0)->getPixmapConst(); color= p->getPixel3f(p->getW()/2, p->getH()/2); } TilesetModelType *modelType=new TilesetModelType(); modelType->setModel(model); modeltypes.push_back(modelType); return modelType; } void ObjectType::deletePixels() { for(int i = 0; i < (int)modeltypes.size(); ++i) { TilesetModelType *model = modeltypes[i]; if(model->getModel() != NULL) { model->getModel()->deletePixels(); } } } }}//end namespace