3 ORDER BY status, connectedClients > 0 DESC, (networkSlots - connectedClients) , ip DESC;' ); $all_servers = array(); while ( $server = mysql_fetch_array( $servers_in_db ) ) { array_push( $all_servers, $server ); } unset( $servers_in_db ); unset( $server ); db_disconnect( DB_LINK ); // Representation starts here header( 'Content-Type: text/plain; charset=utf-8' ); foreach( $all_servers as &$server ) { $outString = "${server['glestVersion']}|${server['platform']}|${server['binaryCompileDate']}|${server['serverTitle']}|${server['ip']}|${server['tech']}|${server['map']}|${server['tileset']}|${server['activeSlots']}|${server['networkSlots']}|${server['connectedClients']}|${server['externalServerPort']}|"; if ( $server['country'] !== '' ) { $outString = $outString . "${server['country']}|"; } else { $outString = $outString . DEFAULT_COUNTRY . "|"; } $calculatedStatus = $server['status']; if($calculatedStatus == 0) { $gameFull = ($server['networkSlots'] <= $server['connectedClients']); if($gameFull == true) { $outString = $outString . "1|"; } } $outString = $outString . "$calculatedStatus|\n"; echo ($outString); } unset( $all_servers ); unset( $server ); ?>