# common libraries SET(EXTERNAL_LIBS "") FIND_PACKAGE(SDL REQUIRED) INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR}) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${SDL_LIBRARY}) FIND_PACKAGE(OpenGL REQUIRED) INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR}) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${OPENGL_LIBRARY}) IF(NOT WIN32) # It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'. IF(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") SET(wxWidgets_CONFIG_OPTIONS --prefix=/usr/local) MESSAGE(STATUS "Detected FreeBSD.....") ENDIF() FIND_PACKAGE(wxWidgets COMPONENTS core base gl REQUIRED) # wxWidgets include (this will do all the magic to configure everything) include( ${wxWidgets_USE_FILE} ) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${wxWidgets_LIBRARIES}) ELSE() SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/lib/libwx_mswu-2.8-i586-mingw32msvc.dll.a) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/lib/libwx_mswu_gl-2.8-i586-mingw32msvc.dll.a) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/lib/libwxpng-2.8-i586-mingw32msvc.a) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/lib/libwxjpeg-2.8-i586-mingw32msvc.a) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/lib/libwxtiff-2.8-i586-mingw32msvc.a) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/lib/libwxzlib-2.8-i586-mingw32msvc.a) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/include/) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/lib/wx/include/i586-mingw32msvc-msw-unicode-release-static-2.8) SET(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} ${PROJECT_SOURCE_DIR}/source/win32_deps/lib ${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/include) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/openal-soft-1.12.854/include) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/openal-soft-1.12.854) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/include) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/libogg-1.2.1/include) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/lua-5.1/src) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/jpeg-8b) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/lpng141) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/zlib-1.2.5) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/curl-7.21.3/include) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/SDL-1.2.x/include) link_directories(${PROJECT_SOURCE_DIR}/source/win32_deps/lib) link_directories(${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib) ENDIF() ######################################################################################### # megaglest map editor SET(DIRS_WITH_SRC . ) SET(GLEST_MAIN_INCLUDE_ROOT "../glest_game/") SET(GLEST_LIB_INCLUDE_ROOT "../shared_lib/include/") SET(GLEST_LIB_INCLUDE_DIRS ${GLEST_LIB_INCLUDE_ROOT}platform/common # ${GLEST_LIB_INCLUDE_ROOT}platform/sdl ${GLEST_LIB_INCLUDE_ROOT}platform/posix ${GLEST_LIB_INCLUDE_ROOT}util ${GLEST_LIB_INCLUDE_ROOT}graphics ${GLEST_LIB_INCLUDE_ROOT}graphics/gl ${GLEST_LIB_INCLUDE_ROOT}map ${GLEST_LIB_INCLUDE_ROOT}streflop ${GLEST_MAIN_INCLUDE_ROOT}facilities ${GLEST_MAIN_INCLUDE_ROOT}game ${GLEST_MAIN_INCLUDE_ROOT}global) INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_DIRS} ) IF(WIN32) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/shared_lib/include/platform/win32) INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_ROOT}platform/sdl ) ELSE() INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_ROOT}platform/sdl ) ENDIF() SET(MG_SOURCE_FILES "../glest_game/global/config.cpp") FOREACH(DIR IN LISTS DIRS_WITH_SRC) INCLUDE_DIRECTORIES( ${DIR} ) set(SRC_DIR_TO_GLOB ${DIR}) FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.cpp) SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR}) FILE(GLOB INCLUDE_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.h) SET(MG_INCLUDE_FILES ${MG_INCLUDE_FILES} ${INCLUDE_FILES_FROM_THIS_DIR}) IF(APPLE) FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.mm) #MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}") SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR}) FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.m) #MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}") SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR}) ENDIF(APPLE) ENDFOREACH(DIR) SET(TARGET_NAME "megaglest_editor") IF(UNIX AND NOT APPLE) SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/mk/linux) ELSE() SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game) ENDIF() SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1) ADD_EXECUTABLE(${TARGET_NAME} ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES}) IF(WIN32) TARGET_LINK_LIBRARIES(${TARGET_NAME} stdc++ gcc odbc32 wsock32 winspool winmm shell32 comctl32 ctl3d32 advapi32 wsock32 opengl32 glu32 ole32 oleaut32 uuid mingw32 ddraw dsound dxguid ws2_32 iphlpapi wsock32 libogg libvorbis libvorbisfile zlib jpeg libpng xerces-c2_8_0 OpenAL32 libcurl winmm gdi32 opengl32 glu32 SDL SDLmain lua5.1 streflop libmegaglest stdc++ moldname mingwex msvcrt user32 kernel32) ENDIF() TARGET_LINK_LIBRARIES(${TARGET_NAME} streflop) IF(WIN32) TARGET_LINK_LIBRARIES(${TARGET_NAME} libmegaglest) ELSE() TARGET_LINK_LIBRARIES(${TARGET_NAME} libmegaglest) ENDIF() TARGET_LINK_LIBRARIES(${TARGET_NAME} ${EXTERNAL_LIBS}) # Requires an install prefix for the items below to work IF(NOT CMAKE_INSTALL_PREFIX STREQUAL "") # Installation of the program INSTALL(TARGETS ${TARGET_NAME} DESTINATION ${MEGAGLEST_BIN_INSTALL_PATH}) # Installation of the program config and image files #INSTALL(FILES # "${PROJECT_SOURCE_DIR}/mk/linux/glest.ini" # "${PROJECT_SOURCE_DIR}/mk/linux/glestkeys.ini" # "${PROJECT_SOURCE_DIR}/data/glest_game/editor.ico" # DESTINATION ${MEGAGLEST_DATA_INSTALL_PATH}) # Installation of the program desktop icon file #INSTALL(FILES # "${PROJECT_SOURCE_DIR}/data/glest_game/editor.ico" # DESTINATION ${MEGAGLEST_ICON_INSTALL_PATH}) ENDIF()