Mega-Glest by Titus Tscharntke and Mark Vejvoda original Glest linux port by Matthias Braun 1. System requirements Developed on Linux with glibc, little endian cpu. The game does currently not work on big endian cpus like ppc. There are some unfinished patches floating around the glest board, so this might improve (feel free to send me updated/finished ppc patches). Graphics card + OpenGL libraries that support OpenGL 1.3 and shader extensions (=opengl 1.4 or glUseProgramObjectARB and co.) The app has been reported to run fine on a 900Mhz Athlon box with nvidia geforce 3 graphics card. It seems that the game also runs on geforce 2 and geforce mx class hardware when you disable 3d textures and shadowmaps in the options menu. The game seems not to work with the open source (ATI) DRI drivers. It has reported to run nicely with ATIs proprietary drivers though. 2. Building and Installation 2.1 Prerequesites The game depends on some tools and libraries to be present, before you can start compiling it. Here's a list of them: * normal gnu compiler and additional tools (g++ version 3.2 or later is required at the moment) * perforce jam 2.5 or later (used as build tool) ftp://ftp.perforce.com/pub/jam * X11 libraries +headers http://www.x.org (or the older http://www.xfree86.org) * SDL 1.2.5 or later http://www.libsdl.org * Xerces-C http://xml.apache.org/xerces-c/index.html * OpenAL http://www.openal.org * Ogg http://www.xiph.org/ogg/vorbis * Vorbis http://www.vorbis.com If the configure script can't find some of the libraries, make sure that you also have the -dev packages installed that some distributions provide. At this point I'd like to thank all the authors of these helpful libraries that made our development easy and straightforward. 2.2 Building To build and install the game use the following commands ./configure jam Note: if you got the game from the subversion repository then you have to change to the mk/linux directory first and create a configure script: cd mk/linux ./autogen.sh 2.3 Installation Unfortunately there is no real installation mechanism present yet (jam install does NOT work correctly). Please copy the executable file named "glest" and the example linux config "glest.ini" into the directory where you extracted the datafiles and start the game there. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Troubleshooting Some hints for troubleshooting. In General: * Make sure you fullfill the system requirement above * Sound is played through OpenAL you might take a look at your openal configuration: http://supertux.lethargik.org/wiki/OpenAL_Configuration Compiling: * If configure fails make sure you have read the Building section above * If you don't manage to get it compiled, you can get a precompiled version for x86 (32bit) at http://www.lifl.org Sound/Audio errors when starting * If the game doesn't start because of audio/sound errors: Make sure no other application is using your soundcard. Typical problems are the gnome/kde sound dameons esd and artsd. You can kill these 2 daemons with killall esd ; killall artsd * If this doesn't solve your sound problems try to get an updated OpenAL from somewhere, unfortunately there hasn't been an official OpenAL version up to now so distributions are only packing some preliminary snapshots. Some distributions seem to have bad versions that don't work (SuSE 9.2 is such a distribution) (The compiled binary from lifl.org has openal included and should not be affected by this problem) The game complains about opengl1.3 not available, is missing opengl extensions or works very slowly * Make sure you fullfill the system requirements * look at glxinfo and make sure the system is using ATI or NVIDIA driver and NOT the mesa drivers ("glxinfo | grep -i mesa" should return nothing) The game crashs * Fedora3 seems to have problems with the precompiled glest binaries -> compile the application yourself * There are some bugs related to the font code which I can't reproduce and am unable to fix without further input. Someone can help me with this? * The game does not work on ppc (big endian architectures) yet * Check the forums at www.glest.org * It would be nice if you could report any other crashs that are not described here yet (or post them to the forum at www.glest.org) preferably with gdb backtrace from a debugging enabled build (configure --enable-debug) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Contact Original Glest is from http://www.glest.org Linux port by Matthias Braun with help from Karl Robillard Mega-Glest by: Titus Tscharntke (info@titusgames.de) Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com )