Mega-Glest by Titus Tscharntke and Mark Vejvoda original Glest code by MartiƱo Figueroa 1. System requirements Developed on Windows with Microsoft Visual C++ 2008 Express (free version), little endian cpu. The game does currently not work on big endian cpus like ppc. The app has been reported to run fine on a 900Mhz Athlon box with nvidia geforce 3 graphics card. It seems that the game also runs on geforce 2 and geforce mx class hardware when you disable 3d textures and shadowmaps in the options menu. The windows version should run on 32 and 64 bit versions of Windows and has been reported to run successfully on Windows 2000 - Windows 7. 2. Building and Installation 2.1 Prerequesites The game depends on some tools and libraries to be present, before you can start compiling it. Here's a list of them: * Microsoft Visual C++ Express 2008 or higher * Glest Windows 32 bit Dependencies https://sourceforge.net/projects/megaglest/files/win32_deps.7z/download which includes: * Xerces-C http://xml.apache.org/xerces-c/index.html * wxWidgets http://www.wxwidgets.org/downloads/ 2.2 Building To build and install the game use the following steps: 1. Download the win32_deps.7z mentioned above and decompress its contents into the 'source' folder (where you see glest_game, g3d_viewer, etc). This should create a folder called win32_deps with many sub files/folders in it. 2. Open the VC++ 2008 Solution file in trunk\mk\windoze called Glest.sln within the Visual C++ IDE. 3. Right Click on the top level Glest node in Solution Explorer and select Rebuild All. If you had no errors all binaries will be created in trunk\data\glest_game. Before running mega-glest you must run the batchfile: CopyWindowsRuntimeDlls.bat You should now be to to just run glest_game.exe 2.3 Installation Unfortunately there is no real installation mechanism present yet, just run the glest_game.exe from within the trunk\data\glest_game directory. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Contact Main Glest website from http://www.glest.org Titus Tscharntke (info@titusgames.de) Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com )