[all] debug = 1; # Are paths below based on relative paths to the folder this script is running in relative_paths = 1 # Create 'screen shots' of models' G3D animations? generate_g3d_images = 1 # export functions, see "perldoc GraphViz" (or search.cpan.org for GraphViz) for a list #export_graph=as_svg;as_png export_graph=as_svg;as_png;as_canon;as_text;as_cmapx # combine png and cmapx to clickable map build_clickable_map=1 version=Megapack # should links to units go the single pages for each unit (vs. the techtree-page if set to 0) link_to_single_units=1 # stat raise by levels as factor, as specified in the code, thanks titi for digging it out level_hp=1.5 level_ep=1.5 level_sight=1.2 level_armor=1.5 # megaglest-code #maxHp+= ut->getMaxHp()*50/100; #maxEp+= ut->getMaxEp()*50/100; #sight+= ut->getSight()*20/100; #armor+= ut->getArmor()*50/100; [files] g3dviewer_path=../../../mk/linux/megaglest_g3dviewer factions_path=../../../data/glest_game/techs/megapack/factions resources_path=../../../data/glest_game/techs/megapack/resources pack_file=../../../data/glest_game/techs/megapack/megapack.xml out_path=html glestkeys=../../../data/glest_game/glestkeys.ini #summary=glest_autodocument_summary.html summary=index.html units_path=units upgrades_path=upgrades images_path=images [style] # set columns and their order for all and everything table: # see available options with the command line: "grep \$col{ ./convert_faction_xml2html.pl" columns_all_table= \ name, \ name_pretty, \ name_link, \ faction, \ faction_pretty, \ type, \ max_strength_vs_land, \ max_strength_vs_air, \ max_range, \ attack_strength_1, \ attack_var_1, \ attack_range_1, \ attack_type_1, \ used_on_hold_position_1, \ target_1, \ attack_speed_1, \ attack_start_time_1, \ attack_ep_cost_1, \ attack_strength_2, \ attack_var_2, \ attack_range_2, \ attack_type_2, \ used_on_hold_position_2, \ target_2, \ attack_speed_2, \ attack_start_time_2, \ attack_ep_cost_2, \ max_hp, \ regeneration, \ max_ep, \ regeneration_ep, \ armor, \ armor_type, \ sight, \ creation_1, \ creation_2, \ production_time, \ gold_1, \ wood_1, \ stone_1, \ food_1, \ energy_1, \ housing, \ gold_2, \ wood_2, \ stone_2, \ food_2, \ energy_2, \ housing, \ storage, \ move_speed_1, \ move_speed_2, \ move_speed_3, \ max_move_speed, \ max_level, \ available_upgrades, \ morphing_to_1, \ morphing_discount_1, \ morphing_speed_1, \ morphing_to_2, \ morphing_discount_2, \ morphing_speed_2, \ morphing_to_3, \ morphing_discount_3, \ morphing_speed_3, \ heal_skill_1, \ heal_units_1, \ heal_speed_1, \ heal_skill_2, \ heal_units_2, \ heal_speed_2, \ mine_resource_1, \ mine_speed_1, \ mine_max_load_1, \ mine_hits_per_unit_1, \ mine_resource_2, \ mine_speed_2, \ mine_max_load_2, \ mine_hits_per_unit_2, \ upgrade_affects svg_fontcolor = 0.13472,0.809,0.925; header=< VAR_TITLE

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Home

EOT footer=< This page was generated by: VAR_CREATED_BY

EOT resource_order=gold:wood:stone:food:energy:housing map_legend=<Arrow Styles:
  • Bold: Unit creates building
  • Solid: Building produces unit or upgrade
  • Dashed: Units morphs/upgrades to other unit
  • Dotted: Unit or Upgrade is a requirement
EOT # settings for glest_g3dviewer unit-pictures unit_png_rotate_x_value=318 unit_png_rotate_y_value=6 unit_png_building_zoom=0.68 unit_png_unit_zoom=1.3 # resize screenshots of glest_g3dviewer # orignal size is 640x432 so use that ratio unit_png_width=320 unit_png_height=216