// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 Martio Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _GLEST_GAME_GAMEUTIL_H_ #define _GLEST_GAME_GAMEUTIL_H_ #include #include #include "util.h" #include "leak_dumper.h" using std::string; using Shared::Util::sharedLibVersionString; namespace Glest{ namespace Game{ extern const string mailString; extern const string glestVersionString; extern const string networkVersionString; string getCrashDumpFileName(); string getPlatformNameString(); string getSVNRevisionString(); string getCompilerNameString(); string getNetworkVersionString(); string getNetworkVersionSVNString(); string getNetworkPlatformFreeVersionString(); string getAboutString1(int i); string getAboutString2(int i); string getTeammateName(int i); string getTeammateRole(int i); string getCompileDateTime(); string formatString(const string &str); string getGameReadWritePath(string lookupKey=""); }}//end namespace #endif