// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 Marti�o Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #include "unit_particle_type.h" #include "util.h" #include "core_data.h" #include "xml_parser.h" #include "config.h" #include "game_constants.h" #include "leak_dumper.h" using namespace Shared::Xml; using namespace Shared::Graphics; using namespace Shared::Util; namespace Glest{ namespace Game{ // ===================================================== // class UnitParticleSystemType // ===================================================== void UnitParticleSystemType::load(const XmlNode *particleSystemNode, const string &dir, RendererInterface *renderer, std::map &loadedFileList) { ParticleSystemType::load(particleSystemNode, dir, renderer, loadedFileList); //radius const XmlNode *radiusNode= particleSystemNode->getChild("radius"); radius= radiusNode->getAttribute("value")->getFloatValue(); //relative const XmlNode *relativeNode= particleSystemNode->getChild("relative"); relative= relativeNode->getAttribute("value")->getBoolValue(); //direction const XmlNode *directionNode= particleSystemNode->getChild("direction"); direction.x= directionNode->getAttribute("x")->getFloatValue(); direction.y= directionNode->getAttribute("y")->getFloatValue(); direction.z= directionNode->getAttribute("z")->getFloatValue(); //relativeDirection if(particleSystemNode->hasChild("relativeDirection")){ const XmlNode *relativeDirectionNode= particleSystemNode->getChild("relativeDirection"); relativeDirection= relativeDirectionNode->getAttribute("value")->getBoolValue(); } else{ relativeDirection=true; } if(particleSystemNode->hasChild("static-particle-count")){ //staticParticleCount const XmlNode *staticParticleCountNode= particleSystemNode->getChild("static-particle-count"); staticParticleCount= staticParticleCountNode->getAttribute("value")->getIntValue(); } else{ staticParticleCount=0; } //isVisibleAtNight if(particleSystemNode->hasChild("isVisibleAtNight")){ const XmlNode *isVisibleAtNightNode= particleSystemNode->getChild("isVisibleAtNight"); isVisibleAtNight= isVisibleAtNightNode->getAttribute("value")->getBoolValue(); } else { isVisibleAtNight=true; } //isVisibleAtDay if(particleSystemNode->hasChild("isVisibleAtDay")){ const XmlNode *isVisibleAtDayNode= particleSystemNode->getChild("isVisibleAtDay"); isVisibleAtDay= isVisibleAtDayNode->getAttribute("value")->getBoolValue(); } else { isVisibleAtDay=true; } //radiusBasedStartenergy if(particleSystemNode->hasChild("radiusBasedStartenergy")){ const XmlNode *isVisibleAtDayNode= particleSystemNode->getChild("radiusBasedStartenergy"); radiusBasedStartenergy= isVisibleAtDayNode->getAttribute("value")->getBoolValue(); } else{ radiusBasedStartenergy= true; } //fixed const XmlNode *fixedNode= particleSystemNode->getChild("fixed"); fixed= fixedNode->getAttribute("value")->getBoolValue(); } const void UnitParticleSystemType::setValues(UnitParticleSystem *ups){ ups->setTexture(texture); ups->setPrimitive(UnitParticleSystem::strToPrimitive(primitive)); ups->setOffset(offset); ups->setDirection(direction); ups->setColor(color); ups->setColorNoEnergy(colorNoEnergy); ups->setSpeed(speed); ups->setGravity(gravity); ups->setParticleSize(size); ups->setSizeNoEnergy(sizeNoEnergy); ups->setEmissionRate(emissionRate); ups->setMaxParticleEnergy(energyMax); ups->setVarParticleEnergy(energyVar); ups->setFixed(fixed); ups->setRelative(relative); ups->setRelativeDirection(relativeDirection); ups->setTeamcolorNoEnergy(teamcolorNoEnergy); ups->setTeamcolorEnergy(teamcolorEnergy); ups->setAlternations(alternations); ups->setIsVisibleAtNight(isVisibleAtNight); ups->setIsVisibleAtDay(isVisibleAtDay); ups->setStaticParticleCount(staticParticleCount); ups->setRadius(radius); ups->setBlendMode(ParticleSystem::strToBlendMode(mode)); ups->setRadiusBasedStartenergy(radiusBasedStartenergy); //prepare system for given staticParticleCount if(staticParticleCount>0) { ups->setEmissionRate(0.0f); ups->setSpeed(0); direction.x= 0.0f; direction.y= 0.0f; direction.z= 0.0f; ups->setDirection(direction); } } void UnitParticleSystemType::load(const string &dir, const string &path, RendererInterface *renderer, std::map &loadedFileList) { try{ XmlTree xmlTree; xmlTree.load(path); loadedFileList[path]++; const XmlNode *particleSystemNode= xmlTree.getRootNode(); UnitParticleSystemType::load(particleSystemNode, dir, renderer, loadedFileList); } catch(const exception &e){ SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what()); throw runtime_error("Error loading ParticleSystem: "+ path + "\n" +e.what()); } } }}//end mamespace