// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2005 Martiņo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _GLEST_GAME_MENUSTATENEWGAME_H_ #define _GLEST_GAME_MENUSTATENEWGAME_H_ #include "main_menu.h" #include "leak_dumper.h" namespace Glest{ namespace Game{ // =============================== // class MenuStateNewGame // =============================== class MenuStateNewGame: public MenuState{ private: GraphicButton buttonCustomGame; GraphicButton buttonScenario; GraphicButton buttonJoinGame; GraphicButton buttonMasterserverGame; GraphicButton buttonTutorial; GraphicButton buttonReturn; public: MenuStateNewGame(Program *program, MainMenu *mainMenu); void mouseClick(int x, int y, MouseButton mouseButton); void mouseMove(int x, int y, const MouseState *mouseState); void update(); void render(); virtual void keyDown(char key); }; }}//end namespace #endif