// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 Martio Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== #ifndef _GLEST_GAME_LANG_H_ #define _GLEST_GAME_LANG_H_ #include "properties.h" #include "leak_dumper.h" namespace Glest{ namespace Game{ using Shared::Util::Properties; // ===================================================== // class Lang // // String table // ===================================================== class Lang { private: string language; bool is_utf8_language; Properties strings; Properties scenarioStrings; std::map otherLanguageStrings; private: Lang(); void loadStrings(const string &language, Properties &properties, bool fileMustExist,bool fallbackToDefault=false); public: static Lang &getInstance(); void loadStrings(const string &uselanguage, bool loadFonts=true, bool fallbackToDefault=false); void loadScenarioStrings(const string &scenarioDir, const string &scenarioName); string get(const string &s,string uselanguage="", bool fallbackToDefault=false); bool hasString(const string &s, string uselanguage="", bool fallbackToDefault=false); string getScenarioString(const string &s); string getLanguage() const { return language; } bool isLanguageLocal(string compareLanguage) const; bool isUTF8Language() const; }; }}//end namespace #endif