MEGAGLEST by Titus Tscharntke and Mark Vejvoda ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version Release instructions for Linux Only ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Source and Data Archives: ========================= There are 3 archives that are built for a given release (starting with versions after 3.6.0). In order to build a release you must have all files checked out of svn for that specific release (example: trunk) To set the current version for release, modify the file mk/linux/mg-version.sh and change the two variables: OLD_MG_VERSION=3.6.0.1 MG_VERSION=3.6.0.2 *Note: Please ensure the MG_VERSION variable matches the version set in the MegaGlest binary, thius can be checked by running: ./megaglest --version It is possible to have the mg-version.sh script NOT match the binary in cases where we are releasing binary compatible updates to the archives in which case we typically use a forth digit in the version # (as seen above) #1. The source archive: This archive contains source code for binary compilation of the application and tools The naming convention for the source archive is: megaglest-source-.tar.xz To build this archive open a terminal and from the mk/linux folder run: ./makerelease.sh This will produce megaglest-source-.tar.xz in the release subfolder #2. The data archive: This archive contains pre-compiled data content which is used by the game and its tools The naming convention for the data archive is: megaglest-data-.tar.xz To build this archive open a terminal and from the mk/linux folder run: ./makedata.sh This will produce megaglest-data-.tar.xz in the release subfolder #3. The data source archive: This archive contains data source (such as .blend files) for people to mod original game data content The naming convention for the data source archive is: megaglest-data-source-.tar.xz To build this archive open a terminal and from the mk/linux folder run: ./makedata-source.sh This will produce megaglest-data-source-.tar.xz in the release subfolder *NOTE: Currently this script only works for the trunk level release Once these files have been built they should be ftp'd to the sourceforge files repository and and announcement made to the community. The folder on sourceforge where these files belong would following this naming convention: http://sourceforge.net/projects/megaglest/files/megaglest_/ Linux Installer(s): ========================= #1 *Note: This particular step is only required once and is intended to setup mojosetup on the platform that is building the installer. For either 32 or 64 bit Linux installers open a terminal and navigate to: mk/linux/mojosetup mkdir build cd build cmake ../ make cd ../ #2 Navigate into the megaglest-installer subfolder and modify / save changes: - config.lua local GAME_INSTALL_SIZE = 680000000; local GAME_VERSION = "3.6.0"; Now in a terminal session from inside the megaglest-installer folder run: ./make.sh When complete this will produce the platform specific installer in the same folder called: megaglest-installer.run This is a native binary installer that wil install MegaGlest on the same platform as was sued to build it. (ie: 32 or 64 bit Linux)