######################################################################################### # common libraries SET(EXTERNAL_LIBS "") FIND_PACKAGE(SDL REQUIRED) INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR}) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${SDL_LIBRARY}) FIND_PACKAGE(OpenGL REQUIRED) INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR}) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${OPENGL_LIBRARY}) FIND_PACKAGE(XercesC REQUIRED) INCLUDE_DIRECTORIES(${XERCESC_INCLUDE_DIR}) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${XERCESC_LIBRARY}) FIND_PACKAGE(OpenAL REQUIRED) INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR}) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${OPENAL_LIBRARY}) FIND_PACKAGE(OGG REQUIRED) INCLUDE_DIRECTORIES(${OGG_INCLUDE_DIR}) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${OGG_LIBRARY}) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${VORBIS_LIBRARY}) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${VORBIS_FILE_LIBRARY}) FIND_PACKAGE(LUA REQUIRED) INCLUDE_DIRECTORIES(${LUA_INCLUDE_DIR}) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${LUA_LIBRARIES}) FIND_PACKAGE(JPEG REQUIRED) INCLUDE_DIRECTORIES(${JPEG_INCLUDE_DIR}) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${JPEG_LIBRARY}) FIND_PACKAGE(PNG REQUIRED) INCLUDE_DIRECTORIES(${PNG_INCLUDE_DIR}) SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${PNG_LIBRARY}) ######################################################################################### # glest game SET(DIRS_WITH_SRC ai facilities game global graphics gui main menu network sound type_instances types world) SET(GLEST_LIB_INCLUDE_ROOT "../shared_lib/include/") SET(GLEST_LIB_INCLUDE_DIRS ${GLEST_LIB_INCLUDE_ROOT}platform/common ${GLEST_LIB_INCLUDE_ROOT}platform/sdl ${GLEST_LIB_INCLUDE_ROOT}platform/posix ${GLEST_LIB_INCLUDE_ROOT}util ${GLEST_LIB_INCLUDE_ROOT}graphics ${GLEST_LIB_INCLUDE_ROOT}graphics/gl ${GLEST_LIB_INCLUDE_ROOT}sound ${GLEST_LIB_INCLUDE_ROOT}sound/openal ${GLEST_LIB_INCLUDE_ROOT}xml ${GLEST_LIB_INCLUDE_ROOT}glew ${GLEST_LIB_INCLUDE_ROOT}lua ${GLEST_LIB_INCLUDE_ROOT}streflop ${GLEST_LIB_INCLUDE_ROOT}streflop/libm_flt32_source ${GLEST_LIB_INCLUDE_ROOT}map) INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_DIRS} ) SET(MG_SOURCE_FILES "") FOREACH(DIR IN LISTS DIRS_WITH_SRC) INCLUDE_DIRECTORIES( ${DIR} ) set(SRC_DIR_TO_GLOB ${DIR}) FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.cpp) SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR}) IF(APPLE) FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.mm) #MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}") SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR}) FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.m) #MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}") SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR}) ENDIF(APPLE) ENDFOREACH(DIR) # [RCL] FIXME: make it compiler-agnostic SET(CMAKE_CXX_FLAGS "-O3 -fno-strict-aliasing -frounding-math -fsignaling-nans -mfpmath=sse -msse -DSTREFLOP_SSE") SET(TARGET_NAME "glest.bin") SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game) ADD_EXECUTABLE(${TARGET_NAME} ${MG_SOURCE_FILES}) TARGET_LINK_LIBRARIES(${TARGET_NAME} streflop) TARGET_LINK_LIBRARIES(${TARGET_NAME} glest_lib) TARGET_LINK_LIBRARIES(${TARGET_NAME} ${EXTERNAL_LIBS})